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sf17k

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Everything posted by sf17k

  1. I can't seeeeeee iiiiiiit! Also, I made an alternative toolbar icon just for fun: active.png inactive.png
  2. I recently started having that issue once my missions became interplanetary, and even Kerbal Joint Reinforcement's physics stabilization didn't help. (Or is that feature just not compatible with Time Control?) I'm excited for the changes, and awaiting them patiently!
  3. I would love to have warp speeds be powers of some number, like 2 or 3. Then you can predict how much you'll speed up or slow down by without looking at your current warp setting. Unfortunately, the game/mod doesn't support this many speed levels: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024... (up to over 100,000) Take a look at the default settings, and how much faster each step is from the previous: 5: 5x 10: 2x 50: 5x 100: 2x 1000: 10x 10000: 10x 100000: 10x The speedups are all over the place. The jump from 50 to 100 is a measly 2x increase, but the next one suddenly increases by a factor of 10x, which can easily make you overshoot if you forgot what step you were on. Jarring! This can be greatly smoothed out by merely changing the 5s to 3s: 3: 3x 10: 3.3x 30: 3x 100: 3.3x 1000: 10x 10000: 10x 100000: 10x And, just to demonstrate the principle, here's a setup I haven't tested yet that increases the factor gradually to make it more controllable: 3: 3x 12: 4x 60: 5x 360: 6x 2500: 7x 20000: 8x 200000: 10x This is less ideal than having more speeds to choose from, but it's a big improvement over the defaults.
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