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KrakenSlayer

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Everything posted by KrakenSlayer

  1. Is there any way to make all the resources from one particular mod work with another, or is that a completely fruitless endeavour? I'm trying to make all of the mods I've installed work in tandem but I want to know if that's even possible before I start possibly wasting my time...
  2. I'm assuming this changes all LqdWater dependencies in other files to Water (likewise for Methane)? Plus I think the Refineries are... Kind of overpowered, if you could say that. They do everything. They have so many different uses it makes them almost unbelievably useful. Maybe it would be better to split up their functionalities into different modules, so players may have to choose between having module X or Y.
  3. Same here. No crew report option. I'm painstakingly going through and converting all the apostrophes and quotation marks and rewriting them in Notepad as they use very slightly different symbols. It might solve the problem. Edit: okay, this is how I fixed my problem: 1) Copy only the crew reports. This is only anything that is preceeded by a location and equals sign (eg: KerbinSrfLanded = ) 2) Find an apostrophe and copy it. 3) Use Notepad's replace function to replace*all of the incidents of apostrophes with the one used in Notepad (paste the copied apostrophe in 'Find' and just tap whatever key is your apostrophe on your keyboard in 'replace'. 4) Repeat 2 and 3 for all incidences of quotation marks as well. 5) Repeat steps 1 to 4 with EVA reports and so on. NOTE: You may have to change any ellipses you find with three periods. It's mainly because my KSP couldn't read the Crew Reports section correctly so tweaking all this fixed the problem. It may also be due to the config file's size constraints (which I assume it might have). This should work.
  4. Just ignore it then, I guess. As a question: can I rename the LqdWater and LqdMethane resources in the ResourcesNuclear.cfg file to just Water and Methane? I want them to be the same resources as used in the ECLSS mod to avoid complication. Or will I have to edit much more than that?
  5. Sorry if I'm necroing here, but is this mod still alive? I'd love to see it completed. I'm almost itching to use some of these parts.
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