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Qbr12

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Everything posted by Qbr12

  1. So I terminated the old ship and launched a new one: Mun Rescue Mk2. This one features a fork shaped claw placement platform. Hopefully I can grab the ship, give it all my fuel, then let Jeb fly himself home. So I got to the Mun, and I'm going the correct way around this time. I've managed to get into a pretty similar orbit, with only a 0.6 degree difference in angles. What now though? My rescue ship is facing retrograde to look back at Jeb's ship, screaming as loud as its little sputnik voice can yell "come to me!". Unfortunately, Jeb can't come to me. We seem to be stuck perpetually moving around the Mun at a fixed distance from each other. If I slow down to let Jeb catch me, my orbit changes. If I speed up to catch Jeb, my orbit changes. How do I catch Jeb?
  2. Thanks for the offer. It seems like i'll need it. I managed to get the rescue ship into a circular orbit at approximately the same altitude as the stranded ship, as well as angling them so the circles are virtually touching. Unfortunately, the AN and DN nodes are saying 180 which I assume means they are trying to tell me "180 is half of a circle, you are exactly the OPPOSITE of where you need to be." I cant seem to get any projected paths from targeting nodes to turn my ship around, and i'm afraid to just try stuff because I don't want to run out of fuel (that's what got me into this position in the first place.) Am I screwed? Should I revert the mission and do it all over again, but take off angling west to reverse the direction of my orbiting? Or can I just turn around with some secret technique the internet has been hiding from me?
  3. Well now i know. ...But before I didn't know that so I sent an unmanned rescue ship with my new grabby thingies (my new favorite part). My plan was to get to the mun orbit, grab the ship with Jeb, take him back home, then let go so he can land using his own still functioning parachutes and landing gear while the rescue ship can go crash and burn because it's unmanned. I built the ship, sent it up, got it into Munar orbit...then realized I was going the wrong direction. The ship I want to rescue is going around the way the red arrow is pointing, while the rescue ship is traveling with the blue arrow (headed behind the Mun). How do I turn this ship around?
  4. I guess what I'm confused about is the process of getting Jeb out of the old orbiting craft and into a new one without flying off into space. My only ladder tech right now is the ladder system planted on the ship, not the extendable one. My worry is that even if i somehow manage to get the new ship lined up with the old one, at the exact same speed and orbit, I don't have a method of moving him into the new ship.
  5. I'm in a similar predicament. I managed to get Jeb on the Mun, and into a stable orbit around the Mun, but he has no fuel to direct himself home. I was hoping to send some sort of rescue vehicle to bring him back home (or even just get his ship into a decaying orbit around Kerbin, as his chutes and landing gear are all still operational), but I'm afraid my current tech level is woefully inadequate. I was hoping someone could point me to a guide, or explain how to do something like this. Here's my tech tree, my current rocket design, and poor Jeb's stranded ship. https://imgur.com/a/HjahD
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