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Everything posted by KazeNinja
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Hallo quiz! So I dont think this is part of the mod because it is WIP but my Mk1 vtols seem to have a sudden and inexplicable urge to gyrate in such a way to shake itself into pieces. I have checked to see if any parts are clipping but there was no clipping, this happens with baha adjustable landing gear and stock parts.
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ok and also I did realize a small bug in which aircraft landing/taking off on the carrier might fall into a "pothole" of sorts and causes immediate shredderation. What can be done to prevent this? also I figured out the carrier building.
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I have a question and for the love of everything please forgive me if its just my incompatency but how do i build a aircraft carrier? cause the ones i make just flop about like a wet noodle Better question Why does this thing lag my game to the point where it forces my computer to restart? Disregard, My computer was just throwing a hissy fit over a bunch of stupid updates that my computer was tried to do at the same time
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i approve I actually need to get back into ksp now that mods are updating and I need to make some videos
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
KazeNinja replied to nli2work's topic in KSP1 Mod Releases
yeah at this point I would have to say that you should wait out until everythings updated because my games even more unplayable than before because it crashes at least 8 times out of 10 Update: Yeah I tried to use the X31 cockpit and as soon as I tried to get another part the game would automaticly crash. I think it can be said that .90 has effectively killed my game -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
KazeNinja replied to nli2work's topic in KSP1 Mod Releases
anyone have an idea of how to make a F35 VTOL with the kento engines -
KSP Steam Screenshots not working
KazeNinja replied to KazeNinja's topic in KSP1 Gameplay Questions and Tutorials
ok F1 works but its a bit obnoxious to have to screenshot with that button. -
KSP Steam Screenshots not working
KazeNinja replied to KazeNinja's topic in KSP1 Gameplay Questions and Tutorials
Yeah I checked that out and F12 dont work so I think steam or the game is borked atm -
Hey so I am running the 64bit KSP on Steam and for some unknown reason the overlay and the screenshot functions have suddenly stopped working, I have tried verifying game cache, restarting steam and my PC but nothing has worked. Any solutions?
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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP
KazeNinja replied to Stevie_D's topic in KSP1 Mod Releases
is it possible to have the mod run without Interstellar? As much as I want this I cant be bothered to downgrade KSP to a previous Release of Interstellar/probably might not be able to run Interstellar considering I already have a vast number of mods in my arsenal already -
Thanks for all the helpful advice. As of Yesterday at 22:30, I was able to create a Skyraptor. The photos will be posted on my aircraft/spacecraft page linked here:http://forum.kerbalspaceprogram.com/threads/88281-Kaze-Aerospace-Industries
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Ok so I am designing military vehicles for an upcoming youtube series and I stumbled upon KAX, which allowed me to make a C130. The problem is that I wanted to make a helicopter and I have not been able to find a stable, swift design. Ideally I want to be able to make one without Firespitter parts and I need it to be MK 2 stock aircraft parts. Pls Help I never designed helicopters, only massive star cruisers and fighter jets;.;
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
KazeNinja replied to BahamutoD's topic in KSP1 Mod Development
In fact heres a video of the US Navys Test Bed for Anti Missile/Drone Laser Weapon system http://youtu.be/OmoldX1wKYQ -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
KazeNinja replied to BahamutoD's topic in KSP1 Mod Development
Actually you need to right click on it and activate or set up an action group to fire but you will have to remember the key when missles are inbound -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
KazeNinja replied to BahamutoD's topic in KSP1 Mod Development
Thats is one of the most amazing bugs ever I had to try it out and it was amazing