After several days spent in this game I have some suggestions. Before that I should say that I played with Orbiter so I will refer to it (probably this game is inspired by Orbiter, isn't it?). 1. Radio altimeter to have altitude to planet surface otherwise it is very inconvenient to land. 2. When marks on nav-ball are out of scope some marks should be displayed on the ball edge to show the shortest rotation direction (e.g. same mark but smaller and transparent). 3. Somewhere on the stage view current gravitation source (planet name) should be displayed. 4. On the stage view should be a button (or something clickable with corresponding shortcut) to skip current maneuver effectively proceeding to the next one (if any). I did not found way other than going to orbit map view selecting maneuver and deleting it which takes time and is critical when maneuvers have tight schedule. 5. Indication of angle between my orbit plane and target orbit plane (ecliptic angle if I am not wrong), also for a maneuver resulting orbit. Required when aligning orbits planes, e.g. when traveling to moon. Now the only way is trying to do it approximately in orbit map view looking to result from different directions which is poor method IMHO. 6. In resources window there is a consumption rate (e.g. for fuel or electric charge). Should be nice to have also estimated time for them with current source (fuel tank or battery). 7. When landing (VTOL vehicle) it is very boring to keep horizontal speed zero (honestly I cannot do it ideally at all), once you lose focus you again have some movement. Would be nice to automate it (just keep orientation properly, see next point). 8. Attitude stabilization is good, and it would be even better if it could keep current orientation in pro-grade and retro-grade direction (like in Orbiter). Also would be nice to have such feature also for current maneuver direction (blue mark on nav ball). 9. Altitude hold and vertical speed hold functions for VTOL. 10. Compass or something similar on orbit map view for each planet. So that you can look at it and it is clear for you which heading you need to keep during launch. 11. Several times messed with my vessel rotation direction on orbit. There should be some indication for rotation direction when you look at orbit. 12. Some estimation for fuel consumption for planned maneuvers. Otherwise it is not clear is it enough or not. 13. Damage report is available only after crash. There should be some alarm when something damaged and the report should be always available. 14. Would be nice to be able to attach actions or action groups to stage (e.g. extracting gears, most preferably any action like in action groups bindings in construction mode). 15. On the stage view time till apogeõ and/or perigee should be displayed as well as apogee and perigee altitude. It is quite important information especially when you ascending to orbit from surface and there is no time to switch to orbit map and find them. Also orbit period duration would be nice. 16. There is no way to plan ascending to orbit from surface. It would be nice to have possibility to do it before launch and follow planned maneuvers after. Otherwise it is quite difficult to ascend to required orbit, and changing orbit is expensive in fuel. 17. Currently when planning maneuvers in orbit view it does not snap to orbit nodes. Also it should be possible to click node and add maneuver for it. Currently it actually creates maneuvers near node but not exactly on it. (apogee, perigee and AN, DN when target selected). 18. Kind of bug: in vessel construction mode it is not possible to change pod. It can only be the first part but cannot be changed which is sad. In overall, the game is beautiful even while not yet ready (at least for geek, which played with Orbiter . Orbiter with gameplay is really cool). Spent days in career mode. However it is now not very obvious what you should do to get many science points, should have some road map to make it more obvious.