One thing to keep in mind with parts mods is that you don't have to use ALL the parts. For example, in my latest setup, I've removed (flat out deleted from the Parts folder) most of B9 and KW Rocketry. I've kept the B9 flat RCS tanks, the B9 Aerobrakes, the B9 utility lights, and the engines from KW. Everything else was removed (and the internals for the B9 cockpits, and various extra stuff that I didn't need.) This can greatly reduce the footprint of those parts heavy mods. I'd also look into the various procedural parts mods (Fairings, you already have listed, but also wings and "parts"). These mods can take the place of loading several other individual parts, as well as reduce overall part count on the final ships (reducing physics-induced lag and potentially increasing stability).