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Krustaceous Krouton

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    Of the Saladbowl
  1. Figured it out! for everyone else - Put at the BACK of your post and at the FRONT.
  2. I have no idea where should actually be posted (mods, move this?). ANYWAYS I was wondering how to cross out text in your posts, or post edits, etc. Real simple question. Thanks in advance! EDIT: Mods - Do what you wish!
  3. The city is cool and all, but it needs something to attract more victi- I mean 'thrill seeking kerbals'. Someone should make a water park! (Even though there would be a MASSIVE poly-count, it would be worth it )
  4. I dont think your using pneumonoultramicroscopicgasrgjhkvygsis in the right context... ANYWAYS - Is this broken with 0.24? It kind of seems to be having problems...?
  5. I think it worked, although there is a bit of bugginess still, Its causing the separated stage to spin crazily - Subsequently wrecking the rest of the ship. Just finished downloading 0.24 and hope it fixes those issues. Thanks for the help!
  6. Ive been having problems with the 3m decouplers, making it more difficult to send the larger modules to the Mun. Anyone else having issues/have a solution? By problems I mean crashing. And also Bump :-P
  7. Is there a guide to using this, or is it somewhat similar to making parts? I didn't see anything in the download or on the first page... Am I blind? Someone get me a link to the (non-existent?) guide.
  8. Ive finally come across the world of modular Munar bases, and decided to begin my own, much more massive, modular base/small city! CITY stands for Crater-based Independent Towers of kerbals saying Yay. Each 'city' will be >2km, to prevent lag, and will have some method of transportation (monorail, RCS jet, rover) between them, at a small spaceport at them. DETAILS - Ive been planning for a while, no part mods or mechjeb hyper edit etc. Already have part of base Stage One base built. Will consist of 3 stages: Stage One: Basic designs will be created, such as cranes, rovers, modules, ships, etc. and a small test base. Stage Two: Assembly of Crater Capital begins, a large modular base with a spaceport and refueling station for surrounding cites. Stage Three: Surrounding City will be constructed SECRET STAGE FOUR: Will use the amazing clouds and city lights mod, to add city lights, to the area my 'city'. Overall Status: Stage One - Test Base and Designs Current Status: Rebuilding on Career mode - 0.24.2 Current Craft: Mun Test Base 1 (MTB1 - A prototype base for seeing how high and wide you can build) Large Modular Transport (LMT - A big, crane like thing, for attaching large modules to the sides of things) Modular Transport (MT - A little rover that picks up smaller modules and also attaches them to the sides of things, like an ant)
  9. oops my bad, I meant update the link for the Cubic series. Im still wondering how you have the Cubic on spaceport, and the others on mediafire. Wouldn't you put them all on spaceport/mediafire? ANYWAYS, just realized that the other links ARN'T broken! Bye stock (For real this time - I promise!(I lied - For now)). Edit: Am i the only one who finds the parts to be overlapping while connecting them in the SPH? It seems like the connection nodes are in the wrong places (scaled incorrectly?). Does anyone else have this happening? Also, the 2 and 3 engine mounts are bugged - In the editor, the models scale up when moused over them, and i cant seem to select them. Does anyone else have this happening?
  10. Ah well, so much for my "all stock" saves on KSP . I just have to download this, it looks amazing! I guess stock will have to wait when you have mods like this . Edit: Oh noes where is the download link?! Double Edit: Hey Alskari if you ARE still active you should really update the link. (The curse strikes again)
  11. I don't suppose you could help me with creating a mod* with the spawning system? Basically, am i correct in saying that ModuleAsteroid causes their spawning? *It is literally just a single part.
  12. Wow nice tutorial! I can finally start with my moon base, that actually serves the purpose of a base, and not a large lander . Anyways, how would I line up parts vertically? It seems like a very time-consuming process attempting to land/dock the next module on top of the previous module, or some sort of crane to connect the modules (No KAS, I use stock*). Any tips? EDIT: I don't suppose that a base could be built with the ARM Claws? You know, with all the math behind behind constructing with docking ports, wouldn't it be fairly simple to do it with the claws instead?
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