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passman

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Everything posted by passman

  1. next you should try a rescue mission without docking ports
  2. Well I ran out of fuel on the way back from the mun so jeb had to get outside the vehicle and push it
  3. seems there's a bug with the 10R radial booster double stacking them with the TT38k decoupler causes massive overheating this illustrates it http://i.imgur.com/uW6UBpY.jpg - - - Updated - - - oh also 10/10 mod never play without it
  4. Wait they switched to kelvin? that explains one thing but not another. Still, if it's 39C it shouldn't be red hot in the temperature overlay, should it?
  5. for some reason image below is happening, both with and without mods. I've tried reinstalling and all the usual jazz but temperatures on the launch pad still hovers way above boiling other issues that follows these shenanigans are parts like decouplers heating themselves up to the point where they explode from overheating on the launch pad
  6. nothing, 3 tries and I couldn't capture the damn thing, even after it got itself into orbit
  7. I gave a kerbal a one way ticket to the sun turns out the sun is a lot cooler than anticipated
  8. I was just flying around in a plane having fun. I landed and took off again except I accidentally clipped off the outer part of the wing, engine and landing gear too I actually managed to stabilise the craft by lowering thrust on the other engine during the final emergency landing I lost another engine but otherwise it went pretty well
  9. As a fan of the whole bigger is better, this was designed to be my first munlander (and back) it has 804 parts with seperately ejectible fuel canisters and boosters out the wazoo With a total weight of 2880 tons it goes from 0 to 50 in 10 seconds flat seperating stage 1 is kinda messy At this stage it stopped lagging so it looks cool I was also curious to see how far it could actually go and well..
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