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Smokescale

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Everything posted by Smokescale

  1. Hey Blowfish! First off, I just want to say I am always blown away by the detailing and extraordinary content in your mod. I love using it, and I always keep an eye out for updates when KSP updates. However, since I'm running a somewhat under-powered machine, installing all the parts makes loading the game take quite a long time. I was wondering if there was at all any chance of having, aside from a master pack, individual parts packs that users can pick and choose from? For instance, I ABSOLUTELY ADORE your RCS thrusters and monoprop tanks. Those are an absolute must for me. I'd love to have a pack that's just the RCS parts if that is at all possible. I completely understand if it's not in the cards, it's just a 'would be nice if' kind of thing. Thanks for all your hard work. Eagerly awaiting the 1.1 update.
  2. I believe the reason why it failed due to 1.0.5 is in the update, the KSP developers renamed several different things. I suspect this is where the problem ultimately lies. Unfortunately, that's as far as I'm able to offer insight since I'm no code expert. I'll be eagerly awaiting whatever results you can manage. That said, thanks for taking the time to look into it. This is a crucial mod for me.
  3. Thank you so much for being so quick on the update. You are a friggin' rock star. This is one of my must-have mods, so it hurts not having it... doable... but it hurts.
  4. Yeah, it's pretty borked, and to hilarious consequences. I had managed to get a ship to the launch pad (brand new playthrough) with stock parachutes (but with the mod installed). I armed the parachutes because they weren't showing up in staging, then fired my engines. Almost immediately, the chutes all deployed and were shot straight up, as if they had become rigid parts of the ship, even experiencing mach effects. Then, when I started to fall back down, the ship flipped over with the parachutes pointing the way back to the ground. It looked so odd, I had to laugh and thought perhaps the mental image of that might amuse you.
  5. I've a related issue. I'm using the shielded panels, and when I go to deploy them, be it by way of action group or manually, some of them will complain "cannot deploy while stowed"... and yet, they aren't stowed. Yes I have a storage bay, but they're not in/on/connected to said storage bay. I will attach 4 of the 1X6 shielded panels, two will deploy by action group, the other two will not. I have to open the storage bay (again, not even connected to it) for the other two to act properly. It's making me think perhaps I just shouldn't use the storage bays at all.
  6. I hope you can figure out what's going on with the paradocks. They're my favorite parachute option to use. If I was at all any good at coding or mod developing, I'd totally be trying to help out. I eagerly await whatever resolution you can produce.
  7. Thanks for putting up with my newness. I very much look forward to the repulsors. To quote the stage three guild navigator... "I see plans within plans"... granted they're my own, but you get the idea.
  8. Perhaps I'm too new to the forums, or maybe I missed it somewhere in the thread but... After seeing these videos, I would very much like to know if it's possible to download these parts packs!
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