This challenge was inspired by the SpaceX Falcon 9 ship, and was made to realize how hard can it be to land a rocket in a platform. The Challenge: Make a ship capable of launch, put a payload in orbit and land in: - Sea (Score = Score) - Ground (Score x2) - Ground Platform (Score x4) - Sea platform (Score x10) The Rules - Stock parts only. KSP version 1.0.3 or 1.0.4 only, entries from earlier versions will not be considered. - No cfg editing, save editing, debug menu, or any other shenanigans. - No physics exploits, the vessel must be lifted by thrust and aerodynamic lift alone. - Images or video of your design is required for entry, showing launch mass and cost, recovery part mass and cost recovery, and enough in between to show how your vessel works. Craft files are encouraged so we can learn from each other's techniques. Permitted mods: Visual/immersion mods, informational mods, autopilot. KOS (But it will put you in a different category) Forbidden mods: Anything that modifies stock parts, adds new parts, or changes the game's physics in any way. The Scoring: Score = Recovery part cost / (Launch Cost - Payload Cost) * 10 * multiplier The Leaderboard: Manual landing: KOS Automated landing:​ Badges: (Challenge base template by Red Iron Crown - Stock Payload Fraction Challenge: 1.0.4 Edition)