![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Bedlem
Members-
Posts
10 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
-
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
Next question I was going to have was: Could I have both Interstellar and Near Future installed without compatibility issues? After research: Yes and No. There is no game crashing issue they will both install and run along beside one another, but they each have a balance that is independent of one another. If you have one you should not have the other because it 'can' make the game and some of your ships too easy/powerful. I choose Interstellar because it is the more complex and hopefully has a huge payoff for learning how to use it eventually. Okay so I am going to add Kethane to the list, I thought it was included/added into interstellar till this response :-( So Now the full list looks like: 1. Kerbal Attachment System 2. KSP Interstellar 3. Ferram Aerospace 4. Procedural Fairings. 5. TAC-LS 5.5 Add Biomass 6. B9 Reloaded 7. KW Rocketry 8. Interplanetary Launch Pads 9. NavyFish Docking Indicator 10. MechJeb 11. Active Texture Management (Just use Basic Mode) 12. Kerbal Engineer Redux 13. Deadly Re-entry 14. Procedural Wings 15. Kerbal Joint Reinfocement (KJR) I 16. ScanSat sounds like it could be awesome and a lot of fun. -OH WoW you can use this to map the different biomes? GOLD Pure Gold. 17 Kerbal Dust Experiment (KDEX) 18. Kerbal Alarm Clock 19. Final Frontier 20. Infernal Robotics 21. Kethane Oh while I have this forum to ask about it I have a joystick that I am going to be setting up to play Star Citizen; I was thinking about throwing it in to deal with flying aircraft now that Ferram should let planes fly, but I have heard that joysticks are clunky switching from planes to rockets due to some issue with changing their functionality. Anyone have input on that or additional information related to any addons/mods I still need to snag? -
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
Could not find procedural parts listed anywhere, I think the search term is so generic it is just giving me TONS of entries do you happen to have a link to it? I will nix the tanks mod I guess. Can't remember if anyone answered this or not, is the Kethane mod inside interstellar or do I need to download it separate? Do I install both near future tech and interstellar or should I just do one or the other? -
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
18. Kerbal Alarm Clock 19. Final Frontier 20. Infernal Robotics Thanks to Micha for posting in another add-on suggestion for these. I meant to snag the alarm clock from watching it in use in Scott Manley's Interstellar but forgot till I saw it in that post. And Final Frontier will be great to make my Kerbals have a Kareer.... K's are important to Kerbals. Edit: Funny note while doing research the Life Support module says WARNING: This Mod Kills Kerbals. There is nothing about that statement that I do not find hilarious. -
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
Thanks guys, I appreciate picking your brains. Updating: Here is what I am sitting at needing to get and throw in my gamedata folder now: 1. Kerbal Attachment System 2. KSP Interstellar 3. Ferram Aerospace 4. Procedural Fairings. 5. TAC-LS 5.5 Add Biomass 6. B9 Reloaded 7. KW Rocketry 8. Interplanetary Launch Pads 9. NavyFish Docking Indicator 10. MechJeb 11. Active Texture Management (Just use Basic Mode) 12. Kerbal Engineer Redux 13. Deadly Re-entry 14. Procedural Wings 14.5 Procedural Tanks (Its called StretchyTanks) 15. Kerbal Joint Reinfocement (KJR) I actually read about this and was thinking about adding it myself, but I completely forgot about it 3 days ago. 16. ScanSat sounds like it could be awesome and a lot of fun. -OH WoW you can use this to map the different biomes? GOLD Pure Gold. 17 Kerbal Dust Experiment (KDEX) OPTIONAL I need to research this a bit first. As far as the Kethane pack is that not built into KSP interstellar or do I need to also snag that from somewhere to get the metal et al for making the rockets with Interplanetary Launch Pads? Also any packs to add some more science projects? Or is that inside interstellar or one of the other packs already. Again thanks everyone I really do appreciate this you have saved me weeks of research and I hope that once I get this list finished it will help other people. -
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
Okay Now we are talking fellas... Here is what I am sitting at needing to get and throw in my gamedata folder now: 1. Kerbal Attachment System 2. KSP Interstellar 3. Ferram Aerospace 4. Procedural Fairings. 5. TAC - Does this come with some way to build the modules for it at the base or refine O2 from mined water or have hydroponic modules for food growth or something or do I need to seek out another mod for that? 6. B9 Pack, um which one; looks like curse had a b9 reloaded and a rebuilt or a repaired or something or would you snag the one from that link you put for scott manley's? 7. KW Rocketry 8. Interplanetary Launch Pads -Does this mod have the aspects built into it for gathering resources to build these things or does it use resources from the other mods? 9. NavyFish Docking Indicator 10. MechJeb 11. Active Texture Management (Just use Basic Mode) Does it really hurt the look of the game tremendously or is it barely noticeable? Looks like I am almost where I want to be now just want to know about those questions on 5, 6, and 8. Is there anything else I need to snag as a back end mod to make these work or does that look good to you guys? -
So many mods! Which ones should I get?
Bedlem replied to JackKerbin's topic in KSP1 Mods Discussions
Check out my thread I am pretty much in the same spot as you, see if the reply to my thread is going along the path you want. I laid out what I want to do. I have had a few more mods and have been playing the full version for about a year. oh yea here is that link: http://forum.kerbalspaceprogram.com/threads/85406-Need-help-picking-out-Mods-came-to-you-experts -
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
Wow, didn't realize KSP Interstellar had all the mining stuff built in does it also let you set up remote vehicle assembly bases? 1. Kerbal Attachment System 2. KSP Interstellar 3. Ferram Aerospace 4. Procedural Fairings. + 5. TAC - Does this come with some way to build the modules for it at the base or refine O2 from mined water or have hydroponic modules for food growth or something or do I need to seek out another mod for that? 6. B9 Pack, um which one; looks like curse had a b9 reloaded and a rebuilt or a repaired or something or would you snag the one from that link you put for scott manley's? 7. (Possibly KW Rocketry, going to go take a look at that mod right now not familiar with it.) Is there anything that I should do process wise or apply to get the memory down I saw something on that Scott Manley Interstellar site about running some sort of texture reduction software, but I did not really understand what it was trying to do and I do not want to mess it up. Do I need to run that? Also is there anything I should get to make flying the ships much easier? Mechjeb? Some docking gui addons? Sorry if I am asking too many questions, just trying to build a plan. Additional Edit: KW Rocketry... wow yes please. -
Need help picking out Mods, came to you experts.
Bedlem replied to Bedlem's topic in KSP1 Mods Discussions
Wow thanks for that link. I am looking for a bit more in depth information though if you would care to share. Let me try to get these straight. 1. Kerbal Attachment System 2. KSP Interstellar 3. Ferram Aerospace 4. Procedural Fairings. What else do I need to snag here to make space shuttles that work well with cargo bays etc. is that B9 Aerospace Pack? What else do I need to snag mod wise to fit my aforementioned goals looks like I am missing quite a bit. From this list of 4 to get there. -
I want to tailor KSP a bit to fit my goals and wishes I am sure it is possible but I have run into a ton of warnings about "compatibility with each other" or "it's only 32 bit so you have to make sure when you install these to also....." So I decided to bring this to the experts. Here is what I am looking to do in order of importance: 1. Must be able to mine resources and build a functional base to refuel and with luck even build new ships and rockets at I think I saw a mod that does this in fact I think I even have it installed right now but have had trouble getting that far in research. This will require some way to move the materials too for refueling I think that was called Kerbal Attachment system? 2. More realistic flight system (I think this is called Ferrum or something like that I do not currently have it) With 1 and 2 I could also be interested in life support systems that can also be made self sufficient at the base (mun or mimas) with a lot of work. 3. More parts to make realistic flight more friendly. Aka Fairings to put around payloads and possibly some more plane parts? Would like to have awesome space shuttle. 4. Some future technology eventually like I have seen in Scott Manley's Interstellar quest. To beam power and harvest antimatter etc. some big big projects for end game. 5. More Science projects to work on possibly something that is continuous but not entirely unbalancing. Like an orbiting space station with a science lab that you fly projects up to to be researched for 10 science per project or something. You could haul up 10 projects for 100 science in a shuttle after you dock or if the life support stuff is running, run up 2 projects and a ton of supplies for your researchers. What mods can I get to do this? How exactly do I make them work and play well with each other; if it is a RAM issue and I need to install some odd texture pack items where can I snag them and how do I set them up to run correctly etc? If you guys can help me out with this and think there is something else that would go with this group without causing further difficulties I would appreciate that as well. Thanks again, Bedlem Edit: I will post what mods I currently have in my gamedata folder in a bit to let you know where I have been really in playing. Also something to help with making rendezvous with craft for docking. (MechJeb? I have it installed, but have not really used it. Researched up 2 of the parts for it in my tech tree, but it has never been on a craft that has.....survived.)