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Bottle Rocketeer
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Yeah, I think I recall some direct hits not destroying the target before, maybe the nuke clips into it, or the ground, causing it to glitch. Try airbursts and see if it fixes the problem.
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I found airbust detonations are much more efficient, possibly because terrain/buildings can block the explosion, so anything that doesn't have line of sight to the explosion won't be destroyed. You can edit the cfg file of a nuke to make it airburst though. See link in second quote.
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You need CAL: It adds a new ammo box which can be configured to hold many different ammo types. Do MOABs FOABs and MGM-140s work? Are you sure the bombs are working properly and not just impact exploding like a regular part? Cluster bombs could also be a good way to test this.
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I posted some code on the last page that converts the tomahawk missile into a nuclear variant. Will also work on any other missile and if you duplicate the file and change the names, you can keep the original part too.
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Wow, that sounds unpleasant. Glad the surgery went well though and hope you feel better soon. Thanks for making such an awesome mod!
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Yeah, they don't detonate if you use a decoupler or crash your craft. You need to right click it, then fire or assign it to an action group in the editor. Or you can add a weapon manager and assign its fire missile button to a key so you can fire any of your missiles/bombs with a single key. I believe the MIRV also has an instant detonate button if you want an airburst.
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Are you clicking the "Fire missile" button and not jettisoning or crashing it into the ground?
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It's actually very easy to modify the Tomahawk to make it nuclear. Just add the following to the .cfg: MODULE { name = ModuleNuclearExplosive blastRadius = 7470 blastPower = 1650 baseRadius = 100 explGroundPath = North Kerbin Weaponry/effects/Explosion_Megaton explAirPath = North Kerbin Weaponry/effects/Explosion_340_Air explSpacePath = North Kerbin Weaponry/effects/Explosion_340_Space explSoundPath = North Kerbin Weaponry/sounds/explosion_MOAB } Put it at the end, but before the final }. This gives it a 1.2 megaton explosion. If you want a larger or smaller one, you can look through the .cfgs of other nuclear weapons to find the one you like. In fact, if you're thinking about making mods in the future, I'd recommend trying some tinkering like this to get started. There's a lot of fun to be had making ridiculous parts. This method will modify the current missile. If you want a separate one that is nuclear whilst retaining the conventional variant, you'll need to duplicate the file and edit the copy, but I got some weird bugs when I tried this before. I have an idea of what I might have done wrong though, so I'll look into it. Edit: Duplicating seems to work now. If you give rename the folder, the .cfg, the name under general parameters and the title under editor parameters, it seems to work. (Not sure if you need to do all of those things, but if you do it should work) Edit 2: If there is a shortened name you need to edit that too.
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Jettisoning does not activate the bomb. It's for getting rid of your munitions without them exploding (in a big way at least). Use "Fire missile" in the cargo bay to actually use the bomb. Also, when using the weapon manager, you can assign "Fire missile" on the weapon manager to an action group, which will then fire whatever missile you have selected when you use it, so you can fire all of your weapons with only one action group.
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Sounds great. I look forward to trying it out when it's done.
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Ah, of course. Just begun testing with the SCUD's configuration. I think it needs a little tweaking as the cluster nuke is now travelling across the galaxy, hunting for alien civilisations to destroy. Edit: I reduced the power a bit, but for some reason it's making no attempt to point towards its target.
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Awesome, thanks. Come to think of it, your SCUD missiles could launch on pretty steep trajectories, so maybe using their guidance would work.
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Fair point, could you make us one? Also, if you could find a way of making it point downwards when it deploys, such as being a missile with a high angle arc or a snake eye bomb style slowing mechanism, so the bomblets spread outwards, that would be cool as currently a lot of them go almost straight down, causing a dense cluster and increasing the bomblet velocity spreads it out a bit but also makes some of them go miles away.
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