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captainkrk

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Everything posted by captainkrk

  1. Had a small space station module I was putting into orbit around Kerbin. I wanted to see what it looked like in the sun after getting it into a 150Km orbit. So I used time warp. after the time warp my orbit was no longer 150Km AP/PE, it was now 350Km and crashing. So I time warped again to see what would happen and now my Module was now being shot out into space. The time warp completely broke the orbit. I had no force being applied to the vessel, no RCS or other thrusters were being used. Unfortunately this is a pretty massive bug that is quite game breaking.
  2. yeah that is also set to true. even in the map mode (while controlling the vessel nothing fills) what i have done is let it run in 50x speed (nothing populates on the map) then i go back to space center then tracking center and then it will populate all the hexes that were scanned while controlling the vessel.
  3. here is my persistent file i am wondering if the fact that it says enable detection = false or whatever is the reason why its not scanning while im actually playing the vessel. i tried changing it to true but it changed back to false. name = KethaneDetector isEnabled = True IsDetecting = True EVENTS { EnableDetection { active = False guiActive = True guiIcon = Activate Detector guiName = Activate Detector category = Activate Detector guiActiveUnfocused = True unfocusedRange = 1.5 externalToEVAOnly = True } DisableDetection { active = True guiActive = True guiIcon = Deactivate Detector guiName = Deactivate Detector category = Deactivate Detector guiActiveUnfocused = True unfocusedRange = 1.5 externalToEVAOnly = True } EnableSounds { active = False guiActive = True guiIcon = Enable Scan Tone guiName = Enable Scan Tone category = Enable Scan Tone guiActiveUnfocused = True unfocusedRange = 1.5 externalToEVAOnly = True } DisableSounds { active = True guiActive = True guiIcon = Disable Scan Tone guiName = Disable Scan Tone category = Disable Scan Tone guiActiveUnfocused = True unfocusedRange = 1.5 externalToEVAOnly = True
  4. yes i have enough power and what not...i just think this is a bug. for it to now show scanning while im playing but then i go into the tracking center and boom there they are...scanned.
  5. I joined the thread so i can see if anyone else is having this problem. while controlling my kethane satellite it wont scan any hexes but if i go to space center and then go to the tracking center there are filled in hexes but if i go back to controlling it none of the hexes fill...so basically every half orbit i have to go back to the space center and then to the tracking center to fill those hexes in. anyone else have this problem?
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