oharaandrew314
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Everything posted by oharaandrew314
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Hi everyone, I'm very sorry to disappoint you all with a lack of updates. First, I was busy with graduating, starting a new job, and moving. But recently, I've had things on my mind that haven't really motivated me to make updates. A little while ago, I was investigating an issue where clicking on the "Go to Mod Page" link for a KerbalStuff mod would take you to the API link. But, it's a side-effect of the new mod progress spinners (specifically because of how you get a placeholder mod as the metadata is downloaded). It will take a good deal of work to fix. I really should have worked on that silly scroll bar, though. Sorry about that. Knowing that all of you are still hoping for updates will motivate me to do some more work this week, though! TT does some inspection of the installed mods, but it's only to tell which of the added mods are installed. There is no mod manifest specification, so it's impossible for me to look at an installed mod and be able to tell what it is without having all possible mods added to TT already. I don't have a database of mod URLs; that isn't the point of TT. It piggybacks on top of kerbalstuff.com, Curse.com, and Github (to an extend). I would recommend searching through KerbalStuff, and using that as your "database". Someone's request to add mods from links in a text file is definitely something I've never considered, or had requested of me. It seems like a good idea, though, so I'll consider that for a future release. TT is licensed under CC BY SA 4.0. It is Open Source, so anyone can fork my repo on Github, and submit updates for me to review. Technically, you can fork it and redistribute it yourself as long as you keep te same license. UPDATE: Can someone download this prototype and see if the scroll bar appears for them now? I don't use very many mods, so that's why I never noticed this bug.
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Hi Benji, someone contributed a fix which I believe fixes the issue. I was planning on consolidating another fix into the next release, but I'll probably go ahead and release without it, soon. - - - Updated - - - As for requests to make the list scrollable... This is a bug. I'll see if I can fix it soon if it takes minimal effort. I am currently busy with a new job and moving to a new apartment. MrLao, TinkerTime updates mods first by deleting all of the files which are part of the mod, and not used by other mods. Then it will extract the new files. - - - Updated - - - Exactly. CKAN mods require that they be registered with the CKAN-meta repository, and have installation instructions provided. TinkerTime works for any mod on KerbalStuff, Curse, and Github by using a heuristic installation process that should work for any mod that was packaged according to the loose conventions set on the KSP wiki. You can also install mods straight from zip files (but, of course, they won't auto-update this way)
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[Poll] Rename Tinker Time Mod Manager?
oharaandrew314 replied to oharaandrew314's topic in KSP1 Mod Development
Thanks Master Tao! -
Hi Everyone, With the release of Tinker Time v1.3.0, I have some big changes planned for v2.0.0! Along with a visual overhaul, I am also considering changing the name. In case, you've been living under a rock, Tinker Time is a platform-agnostic, automatically updating mod manager that keeps your mods and Module Manager up-to-date for you! It currently supports Curse, KerbalStuff, and Github mods. Forum post http://forum.kerbalspaceprogram.com/threads/85865-Tinker-Time-Self-Updating-Curse-com-Mod-Manager-for-KSP Please see the poll above.
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Hi everyone, Tinker Time 1.0 Beta is available for testing. If you have Github accounts, please help me out by heading to the Pull Request and testing the beta JAR. Please do not post any issues here, and instead post them directly to the Pull Request. Thanks! https://github.com/oharaandrew314/TinkerTime/pull/137
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Did you notice that I made an account? Do you think I should distribute Tinker Time on KerbalStuff, too? I'm not sure if you want utilities among the mods. I had a quick look at the API, and it seems like it has everything I need. When users enter the KerbalStuff URL, I will probably get the mod id from the URL, and use that to query the mod info. I'm trying to get v0.6 of Tinker Time out the door (currently waiting for my beta testers to have a look at it). Once it is done, I will add KerbalStuff in the next version.