Hello all! I am working on a KSP add-on that will include Mars and its two satellites Phobos and Deimos. My concept is to develop this mod in line with the Real Solar System as part of the Realism Overhaul, and utilize the Visual Enhancements mod for atmospheric effects. I will develop it to be fully compatible with the game first and foremost, but also for these mods. Once the Mars Analog Sim ISRU (In Situ Resource Utilization, more on that later) mod is installed, Mars will replace Duna, and the orbits of Mars and both satellites will be accurate. I am interested producing two versions of the mod, high resolution, and low resolution. This will give players the option to go with detail or performance. In the configuration file I want the user to be able to set variables for ground clutter level of detail, including rocks and boulders. The ground clutter will be important, rocks in the game are normally non-collidable, but I need them to have collisions so they make landing in certain areas dangerous and force players to seek safe landing zones. Also for the ISRU part of the mod, they are necessary for other reasons. Modeling the planetary bodies and getting them working in-game will be the first phase of the mod, which could be released fairly soon. The second phase is to develop parts and functionality to conduct ISRU operations. which allows players to explore Mars in search of natural resources such as water and substances which has be made into fuel, as well as metals such as iron for construction. The premise for this part of the mod is to build on the Tac Life Support mod, which of course requires food, water and oxygen to sustain Kerbal life. I really like this because it adds more realism to the game. Recently I stumbled across a spectrometer map of Mars with overlays showing the concentration of various natural resources. This sparked the idea for this mod. What if I could use those real resource maps, and the player can overlay the resource map over Mars on the Main Map Screen so they can for example, see where high concentrations of water are and send out probes to explore and if they find a resource pile, send our machinery to collect and process it. NASA and other organizations have detailed plans for In Situ Resource Utilization (ISRU) on Mars. I thought about how this would work in the game, and I realized it isn't very difficult at all. I would add a part called the Laser Spectrometer, which could be added to any vehicle and would scan the ground. If the laser intersects one of the ground objects which IS a resource, it would record the type of resource, location and concentration level on the Main Map. The player can then send out equipment or fly a mission to the site. This will provide a lot of Mars based game-play, and allow the player to establish a colony and to build and launch rockets from Mars. Resources will be extracted to sustain these operations without resupply from Kerbin, and there are a lot of problem solving situations that will provide exciting flight missions and keep your critical thinking caps on. For example, water is the most precious resource of all, but there might not be much water near where there are other valuable resources. So you would either have to locate the colony/HQ in a location central to many resource sites, or else have multiple sites dedicated to different resources, and then transport them to the colony over greater distances. If you don't play your cards right, and don't stockpile or plan for the future, you will run out of fuel and life support, and that would suck! Back to Mars and its moons, I already have all of the models and textures for the moons (found here: http://www.celestiamotherlode.net/catalog/mars.php ), but am having difficulty with the textures for Mars itself. The problem is, I have imagery from multiple sensors, the Viking color orthoimagery needs to be co-registered with the Mars Oriter Laser Altimeter (MOLA) elevation map and normal map. I have exhausted manual attempts, and I am now looking into software that performs co-registeration automatically using tracking points to align the images. If anyone has experience in this matter, help would be appreciated. Or else maybe there are all three images somewhere out there already co-registered at this ultra-resolution (at NASA) and I can't find them. :/ The color and normal maps are 23,040 x 11,520 pixels and the height map is 8194 x 4097 pixels. Yes it is beautiful, I'll upload some renders and screen shots from Unity 3D in a little while. Once I have the imagery registered, the project is GO! I already have everything working in Unity 3D and am starting on a detail/poly count optimized planet model with high poly density around terrain features such as valleys and mountains, and low density in flatter areas. This will maximize visual detail and minimize file size. TO-DO/PART LIST: which I will continue to expand upon over the course of the project: (the fun and easy stuff!) Model/Configure Mars, Phobos and Deimos. Orbits, masses, other properties. Phobos and Deimos HAVE MICRO GRAVITY! 1. Hydrogen Fuel Cell. (two sizes) Function: converts liquid oxygen and liquid hydrogen directly from stored fuel into two resources, water and electricity. Uses LOX and liquidH2. 2. Laser Spectrometer. Function: scans and detects natural resources, records resource type, location and concentration to map, takes a single image of site which is stored or transmitted. Uses electricity. Can be attached to any vehicle. 3. Data Recorder. Function: used with the laser spectrometer to record data to be recovered later so power does not need to be used to transmit. Uses electricity, data uses storage capacity (Ker-bits?). 4. Autonomous Nav Computer. Function: flies probe in search patterns scanning for resources, so the user does not have to do it manually. Uses electricity, controls flight, flies way points, flies search patterns. (RemoteTech mod) 5. Excavation Arm. (animated) Function: digs loose resources and loads it into container for transport to processing station. 6. Robotic Drill. (animated) Function: breaks up hard resources into useable ones. Uses electricity 7. Resource Containers. (animated) (multiples shapes and sizes) Function: to hold and transport resources to processing station. Can be loaded on and off vehicles. Contains X amounts of resource A, Y amount of resource B and Z amount of resource C, depending on mass and density, etc. Animated at different levels of capacity, different textures for different resources. Lid opens and closes to secure resources. 8. Frozen Water Resource. (animated) (multiples shapes and sizes) Function: water cannot exist on Mars in liquid form, frozen ice lies just beneath the surface, once exposed evaporates quickly if not collected and stored. Requires Excavation Arm to collect. Animated becoming smaller as it evaporates or is collected. 9. Iron resource. (multiples shapes and sizes) Function: iron is found in abundance on Mars, contained in metiorites and natural deposites, it is everywhere, but in higher concentration in some places in the equatorial belt. Models includes small red rocks, and dark shiny meteorites (i.e. hematite and magnetite.). Iron is used with carbon to forge steel. Requires Robotic Drill to break up large piece in to moveable pieces. Requires forge to produce steel. 10. Other Resources include: Carbon, Copper, Silicon, Aluminum, etc... more to be added (please make In Situ suggestions below! What would you like to use/make?) 11. Metal Forge. (animated forging and pouring molten metal). Function: Processing Station, self explanatory: burns fuel like engine, can produce steel from iron ore and carbon, or any other metal or alloy, provided the resources. 12. Water Processing Station. (animated) Water can be collected from large amounts of any material with moisture, even rocks, but frozen water is a better resource if you can find it. Function: self explanatory. 13. Water Storage Tanks. (multiple shapes and sizes) Self explanatory. 14. Resource Storage Containers. (multiple shapes and sizes) Function: Once you process materials into their final form, you need to safely store it before it is used or made into a part. Once it is stored in the containers, it is added to the Resources List and is available for use, but still must be transported. The rest is self explanatory. 15. 3D Printer. (animated) Function: It is difficult to build machines, without machines. When humans arrive on Mars they will need to build infrastructure and develop the capability to manufacture equipment. Small additive manufacturing units can be sent to Mars to print small parts from in situ resources. Not your typical glue gun printer, this Laser Sintering process builds up layers of a part from fine metal or composite powders and melts them together with a high power laser. High tech processes allow systems such as electronics and sensors to be integrated right into a material, allowing new high tech parts to be manufactured such as engines which cool faster and weigh less. In sum, you will be able to print parts for rockets and assembly that are more advanced than their Kerbin equivalents. Many complex functions and dependencies, described later in detail. Requires powdered resource(s) and electricity. Produces parts below max size, given correct resources, (i.e. small engine requires 30 steel and 50 aluminum) or (solar panels require 50 Silicon and 5 Copper), etc. ADDITIONAL PARTS INCLUDED FOR MARS EXPLORATION: Wind Turbine. (three sizes). Function: uses wind speed (pseudorandom function) to generate electricity. Solar Tracker. Function: stand onto which solar panels are attached, rotates AND tilts to track sun, generates and uses electricity. Those pesky sun tracking solar panels only have one axis of rotation which limits thier sun exposure considerably. Power Cable. Function: to deliver power from Solar Panels and Wind turbine. Connects to two outlets up to a certain distance apart. Power Outlet. Function: to connect Power Cables to vehicles, structures. I know this first post is very extended, but if you made it this far you must be interested. I am open to suggestions, feedback, critisiscm, and hopefully some encouraging support! It is always good to know you are doing something that people will enjoy! If anyone wishes to collaborate, or is already working on parts of this PM me. "Earth, we've landed on Mars!" Best Regards, Uriah George