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keahi

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    Bottle Rocketeer
  1. Nikola this would really not be to hard to develop at all in relation to any other feature, New button or tab. Load very small map(box) things like gravity surface etc are optional/controllable only way out is to revert. version 1 done.
  2. this image shows how you could test your rover or lander before you get there,
  3. yes you "could" just calculate the delta V,, but as i mentioned not everyone does that, and before someone explains how to do it, yes i do calculate my delta V but im thinking about players who dont want to/cant. yes its a simulation in a simulation get over it. ( or rather its just a simulation(ksp) with a smaller map) I take your point about exploring the planets before you get there and that is why i suggested it be in a detail less environment. As xrayfishx mentioned your science that you gather improves your simulation,, Eg after going in orbit you may know the rough gravity and colour, after taking a gravioli reading you know the gravity to more detail, after landing you know the terrain type. and it would never look like the real thing it could all me coloured blue with grid lines on it to make it look like a scematic.. yes there are more important things to do i did not suggest this is top priority,, but rather a nice idea for "some point".
  4. Its often hard to know exactly how much fuel your lander needs to do certain things without trying it,, and if you try it on kerbin the results might not right due to gravity air ,etc.. if your like me and you love monitoring your deltaV required per stage and know the required deltaV to get into orbit,, return from mun etc,, you you may be ok,, but for a lot of less mathmatically inclined players(most of them) its usually a more trial and error approach. so making a good and efficient lander can be tedious with an hour of gameplay before you can test it and you may need to test it many many times. Enter the holodeck. extra button next to launch puts you in a selectable environment, kerbin, mun, eve, zeroG, etc, any height you want. No science points available here, not on the real map,, but in a virtual detail less "room" (like a holodeck), with blue lines so you know its the kerbals best approximation as far as they know post processing video effects could make it look like blueprints or somthing. Science points could be spent of enhancing the accuracy of your "simulator" key point here is to allow non hardcore players a QUICK and EASY way to verify a design of part of there rocket,, eg a lander,, a rover, the return rocket.. etc..
  5. Link for inspiration(just need to watch from 0:53 to 1:00): Would be great if destroyed objects where replaced with N small bits of generic debris(pipe, shards, girder sections etc) such that when you landed to hard and you destroyed your engine,, you could see all the mess you made instead of it just disappearing. also would like to see less or no fire on parts that don't contain fuel. Apologies if this has already been suggested.
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