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Aggregat@13681

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    Bottle Rocketeer
  1. The image is made by Alexandre Duret-Lutz (who I am not). I just came up with the idea. By the way, he has several more "Wee planets": https://www.flickr.com/photos/gadl/sets/72157594279945875/ "En route pour le Puy de Sancy" by Alexandre Duret-Lutz (username gadl on Flickr) is licensed under CC BY 2.0
  2. I don't know how I missed that procedural parts topic (I used search). I knew somebody must have thought something similar. Part of it would be indeed procedural parts, but addition to that would be different (new) designs. If there were different base materials, then it could affect physics too. Everything from structural pieces to whole boosters. But no new part classes, that's the "job" for modders, probably. Maybe it's too much for one game and I'm thinking too much about designing. Perhaps I shouldn't waste time on these kind of things and apply for an aerospace engineer // Shuttle designing would be also nice to have.
  3. Hello! As we know rocketry is all about design. Currently we have parts that are previously done by developers/modders. But I thought that it would be fun to have some kind of simplified editor to make own designs for rocket, rover, satellite, space station (and many other) parts which would need some base materials: different metals, electronics, propellants etc. Of course, it would be a lot of work, but I believe that it's doable. Just depends of how much detail is used in the editor system. Feel free to share your thoughts Aggregat@13681 aka Kaarel
  4. Currently Age of Empires 2, UrbanTerror (freeware) and Supremacy1914 (online). Also, I have thought about getting SpinTires. For some reason, I don't like GTA V (but I love other GTAs), feels too arcadey.
  5. More CO2 emissions->more global warming->more tornadoes->more energy from turbines!
  6. It's not that hard. The focus of this game IS and SHOULD be designing good ships.
  7. It's a master plan by... : (bonus: )
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