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GreenArsenic

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Everything posted by GreenArsenic

  1. Perhaps that the landing is only succesful if it does NOT land in the hills or mountains. Or a percentage of the time, it does land succesfully there (e.g. 20% of the time). But I do agree that the base of support thing must also be incorporated in the formula, though this could make that extra function kind of bulky. I still think that even the slightest of additions made to stop things from instant sublimation after reaching 2.5 km, would be a good thing.
  2. Luckily, there is a biome system in the game. With this system, the game could influence what the speed must be when the parachutes are deployed. For example: Above water: max speed to succesfully recover item == 10 m/s Above land: max speed to succesfully recover item == 8 m/s Above Hills: max speed to succesfully recover item == 4 m/s Above mountains: max speed to succesfully recover item == 2 m/s (Also, these numbers could be influenced by the crashtolerance) This will force the player to carefully pick the spots where the player feels like landing the object. The safe-parachute-landing-forumula may look like this: (Total Weight)/(Parachutecarry1 + Parachutecarry2)*(crashtolerance of the part directly on the bottom). If it is bigger than a certain value, it will be recoverable. If it is smaller... Though luck.
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