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jenny

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Everything posted by jenny

  1. Fix it! A file GameData/RoverScience/RemoteTech_RoverScience.cfg with: @PART[roverBrain] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } } Probably not entirely correct but does the trick!
  2. Still running a .23.5 game (waiting until mods catch up with .24 etc) and noticed RemoteTech2 thinks the rovers I build are manned even though they're not. Which means they're controllable even without dishes/antennas. I'm guessing there is an easy config that can fix this
  3. That is if you add probe cores to them, it should be possible to stick less expensive probe-parts to a huge ascent stage that would make the whole stage a "probe". But that's my view on it of course..
  4. It seems as this would be a very good plugin with the .24 funds feature (yeah I know solid boosters are cheap and stuff, but still) and looking at the source code TT provides with the plugin it looks fairly simple (50 LoC). So even if you would try to make a plugin that does this without looking at how TT did it, the code is going to be very similar anyway, no? Or am I missing something?
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