Mtshaw113
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Everything posted by Mtshaw113
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Mtshaw113 replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! Okay so I went ahead and did that, and now it seems mostly correctly scaled. Atmo at 84.5 km, Eq. Radius is 2,813 km, but KSC is floating above the ground like 50-100m, and the atmo pressure seems low at 0.65. I believe the atmo is correct, someone else said it was supposed to be 84.5km and 1575 km in diameter, so a little confused there as my game is almost double that number on the radius... Any ideas?- 1,650 replies
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Rescale! on 1.10 ?
Mtshaw113 replied to Iguas's topic in KSP1 Technical Support (PC, modded installs)
I dont think I added a Rescale! config? I tried downloading a rescale continued config but for some reason Windows said it was an empty zip and couldnt open it, so I gave up on that so I think I'm good, but yeah not exaclty sure whats happening.. Someone in another thread suggested using an old 2.5x config from the original Rescale so I'm trying that (and got rid of the 3.5x config you provided so it doesnt scale twice) so we'll see if that works. EDIT: Okay so an old 2.5x scale config worked, atmo is at 84.5 km and Eq. Radius is 2,813km so I think thats fine and dandy, I think. The atmo pressure seems low at 0.65 so not sure about that. And KSC is floating above the ground a good 50-100m lol -
Rescale! on 1.10 ?
Mtshaw113 replied to Iguas's topic in KSP1 Technical Support (PC, modded installs)
Okay thank you! I just wanted to double check the installation lol, so I did all that and it kind of worked? In the tracking Station it says rhodes atmo ends at like 143,821 m, and the Eq. radius is 5,530 km. So it scaled but I think it scaled it a bit too far lmao -
Rescale! on 1.10 ?
Mtshaw113 replied to Iguas's topic in KSP1 Technical Support (PC, modded installs)
In that link it says its scaled to 3.5 (to match JNSQ), I wanted 2.5, however I think 3.5 will work perfectly fine, thank you. Do I just drop that config into the GameData folder, or does it go inside a mod's folder..? -
Rescale! on 1.10 ?
Mtshaw113 replied to Iguas's topic in KSP1 Technical Support (PC, modded installs)
May i pick your brain about a Beyond Home 2.5x scale? Currently trying to do that myself but its not scaling, Rhode still shows a 50km atmo height. Did you just edit the SD global config to 2.5x or did you find a config somewhere? -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Mtshaw113 replied to Gameslinx's topic in KSP1 Mod Releases
Oh okay that makes sense, I thought I was missing a config somewhere but I couldnt really find directions (maybe im stupid). So downloading rescale and a 2.5x config SHOULD make it a bigger system then? A quick google search makes it seem like Rescale Continued isnt updated for 1.10.1, would that be an issue?- 1,650 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Mtshaw113 replied to Gameslinx's topic in KSP1 Mod Releases
I'm having trouble getting Beyond Home to work at 2.5x scale on KSP 1.10.1, I've downloaded sima dimensions and everything else, Rhodes atmo still ends at 50km (according to the tracking station so unless thats wrong). I didnt get any errors on startup so /shrug. I can provide any log files or screenshots of my Game Data, appreciate any help.- 1,650 replies
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Mtshaw113 replied to NecroBones's topic in KSP1 Mod Releases
Now is this with the RSB Stockalike patch thing? I was wanting to use RSB with RSS (and maybe once RO comes out)- 966 replies
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- rsb
- real scale
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[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
Mtshaw113 replied to NecroBones's topic in KSP1 Mod Releases
Hi everyone, I'm trying to get RSB and Real Fuels to work together, but I just cant find anything on how to get them to play nice. Sorry if I'm just too stupid to figure this out, but any help is appreciated, thanks!- 966 replies
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- rsb
- real scale
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Mtshaw113 replied to cybutek's topic in KSP1 Mod Releases
Hi all, Im not necessarily new to KER, but I have never used the RDZV tab, and I do not understand much of it (obviously distance AP PE I understand), but the angles I do not get, can anyone explain? -
Okay so, OBS doesnt like it when I try and stream Kerbal. In OBS I have Game Capture set up for KSP, and when I start the preview and tab back to Kerbal it instantly crashes. However, if I dont tab into KSP the preview on OBS works. When I analyze the OBS log it says it has a hook conflict and I should try disabling overlays and such. I disabled Steam's overlay, and I'm not sure what else there is. Googling doesnt really come up with anything useful so I'm stuck. Thanks for any help!
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Crashing with multiple errors
Mtshaw113 replied to Mtshaw113's topic in KSP1 Technical Support (PC, modded installs)
I have a GTX 760 2GB and my drivers are up to date, so i wouldnt think so. I installed ATM Aggressive and I loaded up the game at 1.8GB, and launched a rocket (and then launch clamp attack) so I reverted to the VAB and it just closed, no crash popup. I go and look at the error.log and it says it was mono.dll again. Ill try the AA first, because I like to have my game fit the whole monitor -
Hi, I'm running lots of mods (close to 85 or so) on a Realism Overhaul install. The game crashes right after loading. Sometimes the error log says "KSP.exe caused an Access Violation (0xc0000005)" and other times it says "mono.dll caused an Access Violation (0xc0000005)". I think the first error is probably just out of memory, but Im not sure about the second. On the off chance I can get KSP to launch, it starts at 3.3GB (Which is about the limit). I have my texture quality to quarter (sometimes it resets I think, but last time thats what I set it to) and I've removed lots of parts. I've also used AutoPruner, but Im not sure if that does anything. Error log with Mono.dll: https://drive.google.com/open?id=0B-8pnska-_NTbVVYV0dwdnd3Rzg&authuser=0 Error log with KSP.exe: https://drive.google.com/open?id=0B-8pnska-_NTNFdhQU05VV9uSm8&authuser=0
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For some reason now that I am *trying* to use this pod as a lander for Minmus, my engines on my transfer stage and and landing stage are fluttering. They work for 2 seconds and then shutoff, their thrust and fuel flow are super super low and they occasionally go up to about 1% of their full power. My throttle stays the same at 100%, so I have no idea whats going on. Imgur link to a gif showing what happened: http://imgur.com/o1u9ij5
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These pictures are absolutely stunning. How did you make them? Are they like screenshots or drawings/Photoshop wizardry? Anyhow, these are so awesome
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Is 6.4x updated for 0.90?
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Is 6.4x updated to 0.90 RSS yet?
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Beginner's Notes on Remote Tech 2 in Career
Mtshaw113 replied to Geschosskopf's topic in KSP1 Tutorials
When we are launching unmanned ships and probes, do we need to set a target from the probe to a satellite, or shouldnt it do that automatically(Because the probe has an active vessel dish)? -
Beginner's Notes on Remote Tech 2 in Career
Mtshaw113 replied to Geschosskopf's topic in KSP1 Tutorials
Im having trouble using your High Tech Satellite Manuever Node Plotting Device(dont ask me how i mess it up) But the final position, is not where its supposed to be, and my 1st satellite is not DIRECTLY above KSC but its close, and my 2nd is at about a 75 degree angle from the 1st. I have no idea what im doing so wrong -
Help with getting parts to a space station
Mtshaw113 replied to Mtshaw113's topic in KSP1 Gameplay Questions and Tutorials
Your design looks very good actually. I just installed TAC LS, SXT, and Interstellar cause why not(But i dont really know how to use them yet lol). Do the LFB KR's on the side feed fuel into the center stage? And do you have all 3 engines and 4 boosters launching at once? Thanks everyone, I managed to get my extremely sketchy rocket into orbit with the Zoology Bay. I'll put some pictures up at some point(Its so awful lol) -
Help with getting parts to a space station
Mtshaw113 replied to Mtshaw113's topic in KSP1 Gameplay Questions and Tutorials
Career, I do have 12 million funds somehow, but i would prefer it not to be a 5 million dollar craft, or something extremely expensive -
Mods: KW Rocketry, Station Science, other misc. stuff Hello all. I just got Station Science about a day ago, and I've never built a space station before. I got a contract, not realizing the stations were 2.5m and are big and heavy, and now im trying to complete it. I currently have an extremely small station up in orbit, and I was wondering if anyone has a good rocket design to get a Zoology Bay up into orbit and successfully dock with it. Im having some trouble building rockets, as I am pretty bad. Thanks for anyones help!