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OwDoge

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Posts posted by OwDoge

  1. The current version of Tweakscale seems to be the issue, after removing it I can re-size the fairing bases without issue.

    So it does. That seems to fix it for me.

    If your craft files are behaving strangely with ships that have RTG units (the little stock power generators) there is a bug with tweakscale that is causing that problem. See the tweakscale thread for details.

    THANK YOU! I've been trying to figure this one out, but those RTG units are so small I forget that they are in some of my ships.

  2. I think the in-game parts company, Sean's Cannery, is an easter egg referencing Sean Connery. I'm not sure if this is just me, or if this has always been known.

    The first time I saw that parts company, I read it as "Sean Connery". You are not alone.

    t83kw2.jpg

  3. x64 was running in x32 bit for me, or had a memory ceiling, but one punch, three heel taps, and a pentagram later it was working just fine. I've noticed some incompatibilities with the mods I would like to use, but overall I think I'm crashing less than before (but not as less as .23 - .23.5)

  4. I am no longer able to get Procedural Fairings to work, the "procedural" part now disappears in x64KSP and x32KSP. Also, when attaching the cone or eggshaped fairings, they do not resize.

    2r5qg6b.jpg

    Also, why are you all arguing memory leaks on this page? Take it elsewhere, this is a dev form for Procedural Fairings, grow up a little.

  5. Just a heads up, having trouble loading HomeGrownRocketParts' Inline Parachute when RealChute is installed, it just stops at the part in the loading screen but it doesn't freeze or crash.

    Also guys, update not happening tonight, sorry to dissapoint, I hope you all can understand.

    Dude, chill. This is a mod, you don't owe anyone here anything. Its not like you work for SQUAD, take your time.

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