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KSP2 Release Notes
Posts posted by OwDoge
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It may have been just a freak occurrence Duracelle, I'll try it again tomorrow and let you know.
Please remove the custom font from the OP. It hurts my eyes.He can use whatever font he wants to use, I think its quite fitting.
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Had a really weird bug happen when I tried WMSS yesterday. Kerbin was inside a copy of the default Sun, and whenever I left Kerbin's sphere of influence my craft would crash into the surface of the sun. Nothing crashed, and I could stay within the sphere of influence, but if I tried to go to Minimus I'd just crash.
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I've got a problem where I can't change the tank's resources. I remove the resources to add other resources, but when I remove them it just says "No room for tank". I can't even add the original resources back.
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Sorry if i'm being dense, but where's the changelog? I like knowing if there has been a major change or not seeing as this is a newish mod.
Check the Github release link, it has somewhat of a change log.
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Today in KSP: I crashed.
Crashing seems to consist of >90% of my playtime.
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The current version of Tweakscale seems to be the issue, after removing it I can re-size the fairing bases without issue.
So it does. That seems to fix it for me.
If your craft files are behaving strangely with ships that have RTG units (the little stock power generators) there is a bug with tweakscale that is causing that problem. See the tweakscale thread for details.THANK YOU! I've been trying to figure this one out, but those RTG units are so small I forget that they are in some of my ships.
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I think the in-game parts company, Sean's Cannery, is an easter egg referencing Sean Connery. I'm not sure if this is just me, or if this has always been known.
The first time I saw that parts company, I read it as "Sean Connery". You are not alone.
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Totally doing this today stock, then using whatever mod replica I can find.
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x64 was running in x32 bit for me, or had a memory ceiling, but one punch, three heel taps, and a pentagram later it was working just fine. I've noticed some incompatibilities with the mods I would like to use, but overall I think I'm crashing less than before (but not as less as .23 - .23.5)
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Fair enough, did a search & I guess it could be Tweakscale, that mod seems to include KSPAPIExtensions as well
Having that problem too, let me know if you figure it out. I'll be poking around myself, though I have a lot of mods.
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I am no longer able to get Procedural Fairings to work, the "procedural" part now disappears in x64KSP and x32KSP. Also, when attaching the cone or eggshaped fairings, they do not resize.
Also, why are you all arguing memory leaks on this page? Take it elsewhere, this is a dev form for Procedural Fairings, grow up a little.
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MM would be needed for TweakableEverything, SpaceplanePlus, DRE, NEAR, TweakScale and a lot of other ones mentioned in that file. I'd be very surprised if he didn't have it installed (unless it was accidentally deleted).
Ah, wait, what? How did that get uninstalled. I must have uninstalled it when I tried to install RasterProp. Works wonderfully, thanks again for a great mod Mihara.
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I'm not entirely sure whats happening, but nothing related to RasterPropMonitor seems to have installed. Its in the GameData folder, but I cannot see the alternative cockpits, cabins, or the external camera part that is included. The whole JSI folder goes into the GameData folder, right? I'm not doing something stupid I hope. Logfile is here.
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Ok I installed the latest version but have run into somewhat of an issue. When I go to enable TAC on the save I start with this screen here....Taranis, I am getting the same UI bug as Liowen.
Same here. The bug performs exactly as Liowen's. Log file here.
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Just a heads up, having trouble loading HomeGrownRocketParts' Inline Parachute when RealChute is installed, it just stops at the part in the loading screen but it doesn't freeze or crash.
Also guys, update not happening tonight, sorry to dissapoint, I hope you all can understand.Dude, chill. This is a mod, you don't owe anyone here anything. Its not like you work for SQUAD, take your time.
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Heh, I lied. Deadly Re-Entry works wonderfully, I just goofed on my end . Great job yet again!
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
in KSP1 Mod Releases
Posted
Works for me. I haven't tried using KAS while it was in orbit however.