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TavishThomas
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About me
Rocketeer
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it's never stated, but it's likely that the ship itself was built into the asteroid of the same name https://en.wikipedia.org/wiki/579_Sidonia
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you get over the 3d in 2 or 3 episodes. honestly they did it really well compared to previous attempts, enough to give me hope that 3d anime can indeed be done right. also the plot is fairly great, as well as the author's attention to physics and how stuff actually works in space(aside from a few plot necessary loopholes)
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agreed on the ksc comms center. alternatively for career mode you could extend the comms range with each building upgrade.
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
TavishThomas replied to Orionkermin's topic in KSP1 Mod Releases
does this work in .9? sorry if this has already been answered but searching via mobile is killing me. -
wait, you have a flying roid in your sig, but you can't pull off spaceplanes? just start simple and keep CoL behind CoM
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TavishThomas replied to TaranisElsu's topic in KSP1 Mod Releases
any ETA for greenhouse/waste>food system? -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
TavishThomas replied to Orionkermin's topic in KSP1 Mod Releases
oh. that explains my failed drogue chute attempts. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
TavishThomas replied to medsouz's topic in KSP1 Mod Development
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
TavishThomas replied to silverfox8124's topic in KSP1 Mod Development
rain seems fairly easy to implement actually. all it really needs to do is hijack the gravity code and apply x amount of force in whatever direction the wind is headed+downwards. then the visuals could just be an overlay of rain effects and grayness at this stage of development. mind you I'm just talking out of my bum to hopefully spitball some ideas. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
TavishThomas replied to medsouz's topic in KSP1 Mod Development
and the moons mini moons?