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Pyromartian

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Posts posted by Pyromartian

  1. 12 hours ago, AlmostNASA said:

    Can we just have a download on spacedock or CKAN?

     

    42 minutes ago, Thomas P. said:

    No, unless you would prefer that eggrobin stops maintaining his mod and maintains his user base and his copy and paste buttons, as 50% of the posts would be related to installing the wrong version for the respective OS and the other 50% would be related to not having the respective C++ libs installed.

    Instead of that, fellow users have to maintain their copy and paste buttons, because people REFUSE to read a thread before posting sensible questions like that, and egg spends his time developing the mod, and taking care of the real issues on IRC. I prefer that solution.

    And besides, the mod still isn't meant for public use. Because eggrobin is still developing the mod he needs to minimize troubleshooting and gain a dedicated user base and a smaller amount of users is the best way to do that.

  2. 7 hours ago, TheKSPDesigner said:

    Quick question!  I understand that this mod is built to calculate multiple physics bodies but how far in the future does that go?  There must be a limit to how far in the future the program can accurately predict N-Body physics, right?  Because I was thinking of a grand tour type mission where I waited until the planets got into a good alignment (I study astrodynamics :)) and try to get gravity assists through them all to visit every planet and though, will this go in the future enough to get an accurate maneuver?  Anyway, thanks a bunch for helping, keep up the good work! :D 

    It does depend on your computer on how far into the future and how accurate the prediction path is.

    However, I have noticed that just like in the stock game floating point errors will screw up your path anyways. It is also super sensitive to conditions, so chances are you wouldn't be able to burn as accurately.

    Download it and give it a shot. You should be able to have a feel of its limitations as soon as you set up a flight plan and make a burn. :)

  3. Hello, I have been trying out this mod and it has been going great! I recently put a ship in Kerbin-Mun L1 for science purposes. Thank you for your hard work!

     

    Unfortunately I also had a crash, but I don't know if it is worth reporting so close to 1.1 

     

    I also wanted to ask, how do you pronunce  Буняковски?

  4. LESS TALKY MOAR DOING! jk:sticktongue:

    Lets get this started at least...


    First off I wanted to show the exact opposite, a fast (but efficient) launch.

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    This is a standard launch. No gimmicks, no goofing around, and straight to the point.

    This is what OP wants. Or at least it is in the spirit of it.

    Stage your craft, make it move a little bit, set timewarp to 4x on the Launchpad. A few hours later, come back and continue the ascent as normal.

    No move and wait.

    So without further adieu...


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    I set my max TWR at 1.3 and watched it fly.

    12 minutes and 2 seconds with just enough Dv to de-orbit.

  5. You can change the difficulty level in the config.cfg file located in the GameData/MissionControllerEC folder.

    I love this mod and I have been using it since before 0.24 in anticipation for the contract system.

    However, while changing the config file isn't difficult, will you be adding an in game menu so these and other changes can be done on the fly? Much like with the ComSat Contracts.

  6. As a side note if they ever implemented a planet with rings, hope would that work game wise? Would you take damage of you passed though it, or would it just be an aesthetic piece?

    Adding rings could be considered adding detail to bring a planet up to Kerbin's level.

    I'm on my phone now and I would check the thread for answers but the forum is limited for mobile.

  7. colonizing Laythe

    Ooh that's on my list!

    But I have to ask: Why would you want to do this?

    I like doing big projects but I think I want the game itself to give me barriers to overcome. If the only barrier is yourself then it becomes quite easy to quit due to creativity issues or motivation. But when the game sets a challenge and it "mocks" me, that gets me pumped. Don't get me wrong, I do want extra funds to build cool craft and bring fifteen kerbals to an alien world. Also, I go easy on the science. I grab as much as I can without making it tedious.

  8. I was searching, but I couldn't find a way to reduce or increase overall mission payouts.

    I know that you can change overall part value (but I don't know how, an example would be helpful).

    Thank you in advance for your help!

    P.S. For additional discussion would it be possible to have the values change in relation to how much Funds you currently have?

    For Example: At starting funds mission payouts are the same, no change. However as you break 1M, the funds are reduced to the point where making a profit becomes difficult.

  9. Hello everyone! I have been playing since 0.18 but I have just decided to make an account so I can share some of my stories and receive help from some of the more veteran players.

    I have been lurking here for a while and I can tell that this a great community! Thank you all, and happy rocketeering!

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