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hoylemd

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Everything posted by hoylemd

  1. Thanks! I was asking more so I knew what would improve it, but maybe modifying it would be good. it seems to take a bit too long.
  2. I Searched this thread, but I couldn't find my answer. What controls how long it takes to upgrade KSC buildings?
  3. ooh, good point. it doesnt have to be refuelled from Kerbin. Maybe I'd have a refinery on/around minmus and just run tankers between Midway Station and Minmus
  4. Hey Kerbonauts! I'm designing an LKO fuel depot for fuelling many different resuable craft, and I have a design question: Should the station have a large permanent fuel tanks(s), or should it dock semi-permanent tanker ships that are then discarded when empty? With the latter, the workflow would be like this: send up full tanker -> dock to station -> refuel many ships with it's payload -> undock tanker and return to Kerbin -> launch and dock replacement tanker. I would still need tankers for the permanent tanks to refuel them, but I expect permanent tanks would result in a sturdier station. What do you think?
  5. Preparing to command the first few assembly missions to Midway Station - a LKO waypoint station intended to serve as a fuel depot and transfer station. She will oversee/pilot the station assembly missions. This is usually an honor reserved for Jeb, but he opened his chutes to early on the ordt orbital mission.
  6. I just launched a couple of satellites, and simplified my manual launch delay schedule. I set a recurring alarm with KAC for every 7 days, so my launches are always in the morning (ensuring a daylight launch) and putting a week between launches so I'm not going from the first ever launch to colonizing jool in a month. I want to use KCT for this, but it keeps bugging out
  7. I'm surprised there's so much ire towards CKAN. it's always worked great for me. Occasionally there are network issues, but other than that it's fine. Maybe I'll see if there are any bugs I can fix with it.
  8. I'm, not sure what you mean by 'four sliders' - There's no UI for trajectories that I can see, just the lines in map mode?
  9. I have a boring UI bug. I have blizzy's toolbar installed, and I checked off the Trajectories box, but it doesn't appear. I want to turn on (or off?) body-fixed mode so that my landing predictions are accurate. In case I misunderstand the issue, here's a detailed decription of the problem symptoms: When I go to plan re-entry, I make a maneuver node so that the impact X is where I want ti (usually the KSC). I usually plan this about a quarter to a half orbit before the actual burn so I have lots of time to tweak it. After I actually execute the burn my blue orbit matches up with the trajectory, until it hits the atmosphere, as expected. Once I'm actyually in the atmosphere though, both my blue orbit and the red line go down, and I end up landing way short of the target. I figure this is either because Trajectories is not accounding for the rotation of the planet, or because i'm using NEAR, and that's somehow messing up the calculations.
  10. Hey KSPers, I'm trying to lift station parts into orbit, but I'm having trouble building a lift vehicle that can take more than 8 or so tonnes to orbit. I try just making more asparagus stages, or longer main stages, but they always seem to start flipping when I start my gravity turn. Is there something I'm not taking into account here, or do I just need to do steeper ascent paths for heavy lift? Thanks!
  11. Hey folks, I've got a probe in HKO and I'm trying to change it's orbit to a very specific one for a Fine Print mission. I've matched the orbital plane, but I'm not quite shure how to get it to match exactly. The Teal line is my current orbit. Orange dotted line is my next planned maneuver, and the green line is the orbit I'm trying to change to. The blue line is irrelevant - ignore it So how do I shift it over?
  12. I would propose Dres - its the closest Kerbal analogue to a comet that has a name. edit: Jebediah's better!
  13. Has the issue with Pod cost been worked out yet?
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