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keenguitar

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Everything posted by keenguitar

  1. I'll try and make one for you, but tomorrow, it's getting late here. Recent unfortunate events also steal my time these days and I can't really promise you anything, except that I'll try.
  2. Thanks, I appreciate your feedback. I am working on something bigger this vacation.. but soon college will start and I won't have time most probably. I am working on a full Lunar Roving Vehicle. Here is a render I made with Blender: Yes that's just the new wheels which are a bit lower and have a bit more detail. A normal map from a higher poly model would probably be suited well with the Wheel cover. One day I'll finish this pack. I hope I will be the first to do the LRV idea, but if not, I'll know it will be something I'm happy with.
  3. Very nice LRV there, but I made an update to the wheels, you should try the new update. It added some details to the wheel cover and the rim.
  4. I made an update to the wheels, now the wheel cover has extra details (through normal map) including fine imperfections. They still look brand new. It's not like Jeb made them.
  5. Haha, I didn't see this picture in my hunt for reference images.
  6. This is an amazing pack, thanks for making an official update
  7. To other modders: Feel free to include my mod in any of your mod packs , mentioning that it's mine. I won't make many mods and I don't think I'll ever have a pack of parts so if you think this one fits with your pack you can just include it, so it gets a broader audience.
  8. Munar Rover Wheel A rover wheel inspired by the Lunar Roving Vehicle. Imgur Album License: CC BY-SA 4.0 You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. Dropbox Curse Page KerbalStuff Page
  9. Arsonide, Do you need any help with 3d models of stuff? I could help you with some, if you want. Here is something I did in Blender 3D: link link2
  10. I suggest making those waypoints targetable and fixing waypoints reappearing after quicksaving and quickloading/switching vessels. These are probably tough challenges but you already impressed me with waypoints. (which could be another mod entirely, for making your own waypoints)
  11. I just had this bug as well and I can confirm it. The only difference is that I didn't have any completion counter show up.
  12. Include Prefixes: Scott's, Nerd's Include Suffixes: Lair, Crossing
  13. I've done the mission in which you have to capture an asteroid and bring it in orbit around Kerbin, and I encountered a bug. Basically as soon as I grabbed the asteroid I completed the contract, even though I was on an escape trajectory out of Kerbin's SOI. Images:
  14. Thank you! This looks like it will be great fun, I'll test it for a couple of hours, this time on the 32 bit version of KSP.
  15. I have these mods: Environmental Visual Enhancements, Astronomer's pack, Raster Prop Monitor, Kerbal Alarm Clock, Kerbal Engineering Redux, KW Rocketry and Texture Replacer. Your mod worked perfectly for me with the 32 bit version of the game and it gave me that bug for the 64 bit version. I've actually had encountered an issue with 64 bit so I will use 32 bit for now and will use your mod. There are also many small annoyances with 64 bit so I guess I won't be trying it again until the next hotfix/update. I made a logic error, with "0 times out of 2 without the mod I had no trouble" I wanted to say I didn't have trouble without the mod.
  16. I didn't have a rover contract active, but I did have one available to accept. I tried this save file with and without your mod, 4 times out of 4 with the mod installed I had the bug, 0 times out of 2 without the mod I had the bug. If you just don't want to look at it that's fine by me, it's your mod.
  17. I found a bug with your mod, with the Kerbal Rescue Mission, when you try to board a Kerbal onto a vessel he stays on EVA and he boards the vessel at the same time, resulting in a duplicate kerbal inside the vessel, which you can then EVA, and you have 2 Kerbals with the same name. Images: You also cannot recover anything, I don't know if it's caused since the EVA bug or if it's like that the whole time. I uploaded my save file for you to test this bug. In the save file you have to go to the Rescue Sattelite Lander and then you can reproduce the bug from there. I've managed to reproduce the bug constantly with the mod, but not at all without it. EDIT: Only the 64bit KSP version reproduces this bug, 32 bit has no such problem.
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