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baijuncheng

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Everything posted by baijuncheng

  1. This is my first mod release and it is nothing special. Simply a decoupler with monopropellant tanks stored inside. Mod is available from Kerbal Stuff Released under CC-BY-SA
  2. I simply say "drink". If I need to be specific I'll call it by name.
  3. I use MechJeb, not because I can't fly manually, but because I don't want to. I'd rather focus on planning missions and designing crafts to undertake them. When I begin a new career game, I have to fly manually until I can unlock the appropriate MechJeb modules, then MJ does most of my flying (unless it decides to be ......, which it does sometimes).
  4. It just seems as though companies these days are only interested in your money. I get it, they're businesses and they exist to make money. What's not cool is the way they go about it. I remember when I was kid. If I had a game for my VIC-20 or Amiga 500, that was it. The game is mine, I can play it however I want and with everything available in the game. Now everything is all about DLC. They design the game, rip out half of it, then sell you the rest later. It's pathetic. Sometimes the DLC is only an aesthetic change. Other times it gives you more powerful weapons or faster cars leading to the Pay2Win crap. I'll happily pay for a game. I'm in China and I have to go to greater extents than most to (legitimately) purchase a game, but I do it. If your game is good and entertains me for a decent amount of time, I am happy with the purchase. If not good, or holds certain features for ransom until I cough up the dough, then I am going to be annoyed. There are certain publishers whose games I will never buy. I don't care who developed it or how dedicated they are to making a great game. If the game is published by one of those publishers I don't want it. I know the developers didn't get the freedom they need to create the best game possible, and that somewhere, someone was figuring out how to make even more money from said game.
  5. Bookmarked. Coming back to read more of this later.
  6. Thank you nil2work, this is most helpful and greatly appreciated. I'll have a go at animating some parts.
  7. Hi everyone, I've been playing around modelling stuff and putting it into the game, now I want to try animated parts. I'd like someone in the know to explain the steps needed to go from my 3D modelling package to the game with an animated part. For example, I have two box primitives, one of which I would like to rotate 90 degrees. How would I achieve this? Could I animate there and export to Unity? Must I create each moving part as a separate mesh and somehow put them together in Unity?
  8. Even if we don't deserve it, who cares? We don't explore space because we deserve it. We do it because we can.
  9. 8/10 I've seen you around quite a bit.
  10. My plane is the ultimate plane. Nobody can deny it. Conveniently, I have no screenshots to prove it. I suck at making planes. I only made my first SSTO after SP+ came out. Even then, it only just had enough fuel to circularize and de-orbit. Couldn't carry anything at all so it was entirely pointless.
  11. I was also thinking about this. I hope it doesn't disappear.
  12. It's the official wiki. It's on the same domain as the other official stuff. The wiki format is designed to allow anyone to edit it. This way people can work together to get a lot of writing done. The most famous wiki of all, Wikipedia, is friggin' huge because of it.
  13. Riding one of my motorcycles when it began to rain heavily. I had no helmet on and the rain hitting my face meant that I couldn't see. I had to stop. I rode the bike onto the sidewalk where I wanted to stop underneath a building to stay out of the rain. Little did I know that the sidewalk is extremely slippery when wet, and as I applied the front brake the front wheel instantly let go and I fell. There were many other people there also trying to stay dry and every single one of them saw me. That was pretty embarrassing.
  14. Granted, you now see the world in command line only. And your Enter key is broken. I wish for less traffic on the road.
  15. I'm not even sure what games are due to be released. All I know is that I am usually disappointed by games when I am really looking forward to them. Watch_Dogs sounded like it was going to be an awesome game, but it was turd. I still play the original Monkey Island games and enjoy them.
  16. I don't really like the idea of having to collect fuel before I can even launch one rocket. It sounds like a tedious minigame that hardly anybody would want to play. Resources in RTS games serve not only as a currency, but a means of getting the players to explore the map, find the resources, harvest them and defend them. It brings more action to the game, as the players are fighting over who can have what. Without them, it's just a case of click click click until you have a massive army and then go and find the opposing player. Here, I think it would have the opposite effect. The action in this game is sending stuff into space. If I had to go out and find 20,000 gallons of fuel before I could launch my rocket I think it would feel like those F2P games where you have to grind to do everything. I'm all for having resources which can be mined and converted to fuel, but on Kerbin there should be other industries providing my fuel.
  17. This is some awesome information. Very much appreciated. I guess I will model 1:1 then, with no rescale.
  18. So I have sorted the orientation thing out, but scaling is proving to be a nuisance. I am using 3DS Max, can anybody tell me how I should set the units up? If I set the system:display units 1:1, the model is far too small to work with due to clipping when zooming in. Anything other than that means the part is huge when imported into the game.
  19. Thank you, I'll give it a go and see what I come up with.
  20. Appreciate the reply, but YouTube is banned here so I can't watch the video. Seems to be case all over. A site is either banned, or the site pulls assets from another banned site making me unable to load it. I hate it.
  21. Well, I have made a basic fuel tank with a horrible texture for testing and a CFG stolen from stock parts. I import it into Unity and everything looks fine, it's oriented correctly and everything. When I put it in the game, it is on its side. How are people scaling their parts? It seems like guesswork at the moment.
  22. I spent around half a million on a space station. Got it to orbit but ran out of fuel during the circularization burn. I built another rocket to go up and dock with it and complete the burn. Unfortunately, the docking port I wanted to use was on backwards so I couldn't dock. Instead I ploughed my rocket into it at max thrust, destroying the station, my rocket, and also leaving loads of bits of crap floating around Kerbin.
  23. Awesome, thank you very much. I'll get started after I finish work for the day.
  24. I want to start making my own parts for the game. Are there any good tutorials or anything available? I want to start off simple, maybe a fuel tank or something, and then progress to more complicated stuff. I can't use Google, I'm in China and the internet is turd. I'd also like to know if there are any guidelines anywhere regarding polycounts for the different types of part. And how to make normal maps without making a high-poly version of a model and rendering one. Thank you for any assistance. Oh yeah, I'm new here. Hello.
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