silvereagle2061
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Rocketeer
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OK I'm a bit new to this, so how do you chance the texture? There's nothing to click on the screen during flight play so I don't really know how to change it up.
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Mechjeb for 1.0.5
silvereagle2061 replied to silvereagle2061's topic in KSP1 Technical Support (PC, modded installs)
It works!!! I'll pass the word. -
Mechjeb for 1.0.5
silvereagle2061 replied to silvereagle2061's topic in KSP1 Technical Support (PC, modded installs)
That would make sense but I did an experiment using an un-moded KSP as a "control". Only mod was Mechjeb and it still wouldn't work. I do understand that I can just pilot the craft, and I actually avoided using Mechjeb for a long time because I was worried about the complexity of it all. I guess I've become quite dependent on it now. -
Mechjeb for 1.0.5
silvereagle2061 replied to silvereagle2061's topic in KSP1 Technical Support (PC, modded installs)
All my other mods work fine. I have Tweakscale, planet shine (hasn't been updated) other parts and ships, surface lights, infernal robotics, eva transfer, corvus capsule, battery indicator, hull camera, texture replacer, and other mods. The only mod other then Mechjeb I need to update is planet shine. -
Mechjeb for 1.0.5
silvereagle2061 replied to silvereagle2061's topic in KSP1 Technical Support (PC, modded installs)
Have you tried earlier versions on 1.0.5? -
So I'm having a real issue with Mechjeb working on 1.0.5, and I mean every version of Mechjeb that I am able to load onto 1.0.5 is worthless on just about every level. Not working on launching and assent, Smart A.S.S. is not working. I tried everything and its completely useless. Anyone else experiencing this?
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I have all I need to build my robotic arm, but I don't know how to. Is there a comprehensive tutorial on building and operating the canadarm?
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[1.0.x] RKE Kanadarm v0.11.0 - May 24
silvereagle2061 replied to spudbean's topic in KSP1 Mod Releases
I love this arm but I really don't know how to work it. Can someone please post an easy instructional guide for this? -
Odd situation
silvereagle2061 replied to silvereagle2061's topic in KSP1 Gameplay Questions and Tutorials
It all happens in 0.25.0 They all have the following mods, tweak scale, surface mounted omni lights, eva handrails. That's what the "ordan industrial KOMMAND-R Pictozoom 2000 space telescope, but I also had a lunar lander on its way to the mun and was working just fine until it too, stopped working but had the same mods that the telescope had on it. They all had reaction wheels. -
Not sure what's going on here. I have several satellites or probes which, although have full power and reaction controls, seem to just stop working on any yaw and pitch. Now all these have the MechJeb device connected to them. I have an orbiting telescope which was working then, out of the blue, just stopped doing anything in ways of control. Same thing happened to mun landers which were working then stopped working. All with full battery power, fuel, and reaction control. Has anyone else experienced this before, and how if possible were you able to fix the issue?
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OK it seems to me that MechJeb 2.5 for KSP 1.0 fails to work on landing on Kerbin unless you choose to land at KSC. "picking a location on the map" DOES NOT WORK. Once initiated it starts to pick out the location you choose, but then veers off course. In my situation, starting out at an orbit of 100 Km. MechJeb, instead of putting me on course for a landing, reversed course and fired my engines relocating my orbit to 130Km. I have KSP .25 with MechJeb and it WORKS. Same settings and all. Something is very wrong here. Before you ask, I set my landing settings as soon as I achieve orbit after liftoff giving me plenty of time. Why don't I manually land? Because that's why I downloaded MechJeb.