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Posts posted by Fox Loco
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For some reason all extra solar planets are white, i have it all installed via ckan, so may not be the case that i've screwed up the installation, any help?
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I'm having trouble with getting the Titan II Gemini to orbit, the craft file as it comes only gives me 8km Delta V, I have RO RSS and every other mod...
Also just noticed that all craft files that come with FASA are gone in today's update.
Any help? Thanks
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15 hours ago, Van Disaster said:
There's so much work involved in doing that that it'd be a new mod, aside from perhaps borrowing the texturing/shader. This one relies on the model being constructed in a particular way, and that's basically the heart of the mod. As you might gather I've looked at this already ( I've been wanting to actually do it since the original pWings arrived ) and if I get free time I'd quite like to actually build the mod, but I don't think it's something easily jammed into this one.
Thanks for the answer.
Yeah i tought so, it would be hard work, i imagine a mod doing that as a third part program, so you create the wing and import it to the game, not sure if that would ease things...
i'd really like to help in anyway i can, when you get a free time for it.
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I'd really like to see one feature, not sure if you know the airfoil maker for X-plane 10, but not only you can shape the wing like your awesome mod does, it can edit the airfoil's profile, so it doesn't look like a plank and looks more like a actual wing, that would be awesome.
BTW thanks for the awesome work.
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Logs people, LOGS!
If you want help provide logs.
This link provides instructions on how to find your logs.
http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-%28READ-FIRST%29
It doesn't generate a log, just get stuck there but you can still see the earth rotating and the kerbnaut moving.
@Nerezza, I haven't had this problem before and I use 4000something textures, will try to close more processes running in the background before firing up the game, thanks.
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Guys I have a odd problem, I've been playing RO for a while but today for no apparent reason my game won't load, didn't updated anything,modified or installed. The problem is after the game it self loads and RSS status starts to load it gets stuck. The first three times I tried starting the game it got stuck loading pol, now it gets stuck in duna PQSMod_vertexcolormapblend. Any ideas?
EDIT---
Now it gets stuck in gilly vertexheightmap.
apparently it changes the celestial body every 3 times.
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I'm having a trouble with the procedural SRB. It comes as standard in the VAB 1m diameter if I try to increase or decrease it it sets a maximum of 0.200m. Career mode ksp 32bit
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Guys i keep trying to download RP-0 CTT and RVE via CKAN no matter in GUI or CMD, doesn't work.
GUI: doesn't show up
CMD: not listed in Index
Can anyone help?
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Hello again! i've tested with RO and the clouds seem to work fine, in the China's launch site, wich is at 7500m the clouds were covering the mountains flowing to the ground, very beautyful, but i couldn't find the GUI to change the wind config tho. i use the toolbar mod.
What is API btw? hehehe
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Great then, i'll test, brb!
*EDIT* Kerbal stuff is off-line, i'll for it to get back on, im using CKAN
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@silverfox8124 really nice mod! Sorry if someone already asked this but does the mod supports RSS? I play with RO. If not do you intend to?
Thanks for such a nice mod!
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Are you under Windows? If so, just type cmd in your start menu to bring up the console. If you don't know how to navigate through it you can simply copy ckan.exe in the directory it displays then type "ckan.exe install RP-0" without quotes.
Got this, any ideas?
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Guys i have latest version of CKAN and KSP .9 w/ RO and everything but i dont find the RP-0 in CKAN, i use the GUI mode.
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Hello guys! Kujuman, is this mod compatible with 0.90? I saw it in videos and man this is glorious, especially IVA, so i wandered as irl pilot, could you, in a near future, maybe add VOR or NDB that we could deploy in kerbin or maybe im not sure if its simpler, to add GNSS waypoints so we can go RNAV in KSP hahaha
Would be usefull specially to bring back the flying brick shuttle to KSC or other runway...
Great work on the mod!
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Can't find it on CKAN GUI, any ideas?
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
in KSP1 Mod Releases
Posted · Edited by Fox Loco
Thanks for the RO cfg man, outstanding.
Just got some little troubles with it, maybe you could help
For the craft file it says that its missing STS Bay ??
Also noticed that IR parts it can't find due to the tweakscale mod, i'll try to solve this...
Also wings have their textures inverted (if one has tiles up, the other will have tiles down)
Many thanks!!