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Fox Loco

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Posts posted by Fox Loco

  1. On 03/09/2016 at 1:44 PM, DrLicor said:

    Alright.

    Think it works good now.

    My spaceshuttle included too.

    Download link:

    https://www.dropbox.com/sh/wfuyx025llj4jqn/AACWAcAxN_RryZ92C-tT3oPLa?dl=0

    Used mods for shuttle:

    Magic Smoke Industries Infernal Robotics + parts

     

    Thanks for the RO cfg man, outstanding.

    Just got some little troubles with it, maybe you could help

    For the craft file it says that its missing STS Bay ??

    Also noticed that IR parts it can't find due to the tweakscale mod, i'll try to solve this...

    Also wings have their textures inverted (if one has tiles up, the other will have tiles down)

    Many thanks!!

  2. I'm having trouble with getting the Titan II Gemini to orbit, the craft file as it comes only gives me 8km Delta V, I have RO RSS and every other mod...

    Also just noticed that all craft files that come with FASA are gone in today's update.

    Any help? Thanks

  3. 15 hours ago, Van Disaster said:

    There's so much work involved in doing that that it'd be a new mod, aside from perhaps borrowing the texturing/shader. This one relies on the model being constructed in a particular way, and that's basically the heart of the mod. As you might gather I've looked at this already ( I've been wanting to actually do it since the original pWings arrived ) and if I get free time I'd quite like to actually build the mod, but I don't think it's something easily jammed into this one.

    Thanks for the answer.

    Yeah i tought so, it would be hard work, i imagine a mod doing that as a third part program, so you create the wing and import it to the game, not sure if that would ease things...

    i'd really like to help in anyway i can, when you get a free time for it.

     

     

  4. Logs people, LOGS!

    If you want help provide logs.

    This link provides instructions on how to find your logs.

    http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-%28READ-FIRST%29

    It doesn't generate a log, just get stuck there but you can still see the earth rotating and the kerbnaut moving.

    @Nerezza, I haven't had this problem before and I use 4000something textures, will try to close more processes running in the background before firing up the game, thanks.

  5. Guys I have a odd problem, I've been playing RO for a while but today for no apparent reason my game won't load, didn't updated anything,modified or installed. The problem is after the game it self loads and RSS status starts to load it gets stuck. The first three times I tried starting the game it got stuck loading pol, now it gets stuck in duna PQSMod_vertexcolormapblend. Any ideas?

    EDIT---

    Now it gets stuck in gilly vertexheightmap.

    apparently it changes the celestial body every 3 times.

  6. Hello guys! Kujuman, is this mod compatible with 0.90? I saw it in videos and man this is glorious, especially IVA, so i wandered as irl pilot, could you, in a near future, maybe add VOR or NDB that we could deploy in kerbin or maybe im not sure if its simpler, to add GNSS waypoints so we can go RNAV in KSP hahaha

    Would be usefull specially to bring back the flying brick shuttle to KSC or other runway...

    Great work on the mod!

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