I'm seeing the same issue with Koritastic's fork. Using 'KILL' or 'NODE' or any of the other flight computer craft pointing option *always* results in the craft spinning. The only way to stop the spinning is to use the built-in SAS. So far, what has worked for me, on only two occasions, is to have SAS running, and then simply leave the craft pointing at the maneuver node before losing the RemoteTech connection. Those times, when the flight computer executed the maneuver node, it looked very much as if the flight computer was holding the craft on target with the node. I infer this behavior given that the nav ball marker wobbled just a tad against the maneuver node target marker while the maneuver executed, which is typical of what I saw in earlier versions of RemoteTech when I used 'NODE' option. On all other attempts so far, the craft simply spins when the flight computer executes the maneuver.
Note that I'm fairly certain that the spinning behavior is not caused by, or due to a conflict with another mod. In the beginning, I had several other mods active, but ultimately yanked everything except RemoteTech, and still the spinning continues.
I gave it a try, but Alt-x doesn't seem to work for me. Once the flight computer is used to point to an orbital reference, the craft spins. In some ways, it's rather comical -- my four-year-old certainly thought it was hilarious... ;-)