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Jetsim

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Everything posted by Jetsim

  1. Is the only difference in unmanned command modules the torque power? Probodobodyne QBE for small rocket and RC-L01 Remote Guidance Unit for large? Why is there dedicated sas-parts if they are included in command pods and probes?
  2. Is there way to add parts to the space station without adding complete modules? For an example, adding new battery.
  3. Why doesnt game have storage vessels for parts etc for space station construction? Its silly that parts are built directly on the rocket and that building doesnt break in athmosphere.
  4. I think I understand basics now, but it was pretty hard. Aerodynamics is extremely complicated for me. Thanks for patience for everyone. I have FAR mod, and there is FAR button which opens graphs, numbers etc. Is it neccesary to understand those?
  5. Thanks for explanation, but another detail raised question. "The further back the CoL, the more aggressively the airflow tries to hold it behind the CoM" Why doesnt CoL behind flip the plane from back to forward if it can flip plane backwards if CoL is in front of CoM?
  6. I appreciate good explanations here, but still 1 issue is beyond understanding. If leverage (elevon) is best at distance from CoM, how can I have opposite effect when I moved wings (CoL) closer to CoM? Naturally closer wing has controller closer to CoM and having positive effect on pitch is contradictory with leverage principle.
  7. Yeah I know that, but I had this delta wing plane with elevons, and first it couldnt pitch at all, then moved wings closer to CoM which naturally moved controller = elevon closer to CoM and plane pitched well. I dont understand.
  8. But naturally controllers moved closer to CoM, and that improved pitch = turning.
  9. People here said that pitch is leverage, and leverage is most effective from distance.
  10. Isnt good turning essential in dogfightning? I still wonder why making CoL closer to CoM improved pitch when it should get worse.
  11. I though pitch is most powerful when CoL is as far from CoM as possible, and previous model had CoL about same position as CoT and plane couldnt pitch or roll at all. Then I moved CoL close to CoM and pitch and roll was good. Plane still didnt seem to turn as fast as with canards which turned place in 3-4 seconds, elevon model turned 180 in 7 seconds.
  12. CoL is actually at the position of engine in my plane so its pretty far behind, still cant lift.
  13. I tried similar build as picture 2 removing canards from plane, but plane couldnt pitch or turn. Another question, why picture 1 has two controllers in wing?
  14. Changed tail wing for smaller and canard for AV-R8 and plane flies really well even without stabilizer, but breaks very easily on turning.
  15. I removed canard and plane couldnt pitch as well.
  16. I am trying to build plane that turns as quickly as possible, but cant figure out how. All planes turn more or less slow.
  17. But how do airplanes with only elerons can roll? Rolling requires controllers being lined up with CoM.
  18. So I can have pitch from main wings only if I place ailerons behind, this will make possible to make different designs. But how do I know what is best for what purpose? Also how to make those ailerons then keep their roll-ability? They dont roll much if they are behind CoM.
  19. But Hodo said that plane could pitch only during rolling.
  20. How can F-15 pitch without canards? I still dont understand. F-15 has only ailerons.
  21. But why should plane have canards in front of the wings, if plane can pitch with ailerons alone if they can act as canard if they are wide enough? Like the example above.
  22. How does that work? Its just wider aileron, how can aileron width make it act as elevator?
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