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sralica

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Posts posted by sralica

  1. On 5/6/2017 at 5:33 PM, New Horizons said:

    In the VAB Fusebox is not working correctly. 

    Entering an empty VAB gives unplausible readings in the Fusebox Window: Bat Max = 10, Drain = 6.18 and time = 0 in 01 s.

    I started a new ship with only one probe core: Probodobodyn HECS.

    The windows does not change, but it does in space later - there values seem to be correct.

    Sometimes the window changes, when you right click on a part in the VAB ... can not reproduce it.

     

    Is there a button to refresh Fusebox while building in the VAB

     

    Should the text really be green, when there is more drain than generation of energy?

    And why is the timer not counting, when energy level drop during flight?

    I have this problem too.

    In VAB there is always a drain of 6 for antenna. this is for all probes or capsules.

    https://ibb.co/gmwPfx

    on the launch pad it is OK

    https://ibb.co/e3wqLx

    what is this drain of 6?

     

  2. I have a problem. I never get a contract to scan Kerbin or Mun

    condition "must have scanned less than 70% of target body" never met. I only did a flyby of Mun (no scanning equipment). I have not been to Minmus, so I do get a contract for Minmus.

    img:

    https://ibb.co/ircdYH

    How to fix this?

    EDIT:

    I see this is a known bug... :)

    No fix yet?

  3. Good Morning!

    I'm new to Scansat. I have made the initial scan of Kerbin and it says I have 30 science. I transmit this but I do not get the science and when I go back to the craft, the science is still there. Am I missing a step to get his done. I'm in Career mode, is there a building I should upgrade to receive this data? Thanks for any guidance :)

    Had the same problem. Using latest ScienceAlert and ScanSat contracts.

    After game restart it worked.

  4. It looks like a stock node attachment bug with thin parts. I got the same effects with the stock 1.25m decoupler. If you move the mouse up a bit, it turns green and attaches fine, if you move the mouse down a bit, it turns red and won't attach.

    A workaround is to increase the adapter or ring base size before attaching it.

    Thanks for that.

    What about the second problem:

    I have another problem: Interstage is not shielding parts in side.

    "part shielded: 0"

    http://s30.postimg.org/n91t8r2zh/scr_1.jpg

    If I increase "extra hight" for 0.5m, then it is OK (but this look silly)

    "part shielded: 3"

    http://s30.postimg.org/epifazun1/scr_2.jpg

    It is the same in editor or in flight

    http://s9.postimg.org/ncd9ca8wr/both.jpg

  5. ...

    I was being lazy and grabed it off ckan.

    After i grabed it off your link here, it worked perfect. So if sralica grabed it off there, that could be the problem.

    Working fine for me. Glad to have this little gem back.

    Yes, I used CKAN. It downloaded 0.27 version, witch was the latest at that time. now it is 0.27.1.

    will test this one too.

    edit: ooooow! I completely forgot that CKAN don't know about Kerbokaz Utilitys dependency. Sooryyyy

    maybe it this should be corrected for CKAN. other people will have the same problem. Everyone is using CKAN.

  6. Hey,

    I have a question about radiators and radiators in space. what colour should radiators be?

    Was reading this, but I am to dumb to understand.

    On ISS are white, on shuttle are silver/teflon.

    So when we will have mod with radiators, what should the colour be? different for space planes and something else for space stations?

  7. What is the issue with the interstage exactly? Pictures?

    If you try to snap a interstage fairing so that you have two attachment nodes aligned, when you let go, it snaps in place, but stays transparent.

    aligned_1.jpg aligned_2.jpg

    if you rotate so the nodes are not in line, it attaches OK.

    unaligned_1.jpg unaligned_2.jpg

    - - - Updated - - -

    I have another problem: Interstage is not shielding parts in side.

    "part shielded: 0"

    scr_1.jpg

    If I increase "extra hight" for 0.5m, then it is OK (but this look silly)

    "part shielded: 3"

    scr_2.jpg

    It is the same in editor or in flight

    both.jpg

  8. Aren't there changes with AppLaunher (I think that is the name for stock buttons)?

    will test now...

    Edit: I installed this, can't see a button in top right. :(

    edit 2:

    1. Start the game

    2. launch a vessel - no button in toolbar

    3. recover vessel

    4. launch a vessel - 2 buttons in toolbar

    5. recover vessel

    6. launch a vessel - 4 buttons in toolbar

    ...

    can't get to settings, probably not working at all

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