sralica
-
Posts
61 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by sralica
-
-
2 hours ago, linuxgurugamer said:
Fusebox is showing the MAXIMUM drain of EC in the VAB, not the normal. So yes, it is the drain while transmitting data, most likely
ok, what kin of data are we talking about? Because it says in description, that you can't transmit science.
-
On 5/6/2017 at 5:33 PM, New Horizons said:
In the VAB Fusebox is not working correctly.
Entering an empty VAB gives unplausible readings in the Fusebox Window: Bat Max = 10, Drain = 6.18 and time = 0 in 01 s.
I started a new ship with only one probe core: Probodobodyn HECS.
The windows does not change, but it does in space later - there values seem to be correct.
Sometimes the window changes, when you right click on a part in the VAB ... can not reproduce it.
Is there a button to refresh Fusebox while building in the VAB?
Should the text really be green, when there is more drain than generation of energy?
And why is the timer not counting, when energy level drop during flight?
I have this problem too.
In VAB there is always a drain of 6 for antenna. this is for all probes or capsules.
on the launch pad it is OK
what is this drain of 6?
-
I have a problem. I never get a contract to scan Kerbin or Mun
condition "must have scanned less than 70% of target body" never met. I only did a flyby of Mun (no scanning equipment). I have not been to Minmus, so I do get a contract for Minmus.
img:
How to fix this?
EDIT:
I see this is a known bug...
No fix yet?
-
In step 4 you should go to: Laguage -> Define your language -> pres the button "Import..."
then select file "notepadKSP.udl.xml".
then restart Notepad++
-
I was thinking the same thing. Engines should be upgradable. Available in lower tear science but upgradeable after hundreds of hours running and unlocked in higher tear science node.
It could be connected to Test flight mod.
I hope you release something soon.
-
Good Morning!
I'm new to Scansat. I have made the initial scan of Kerbin and it says I have 30 science. I transmit this but I do not get the science and when I go back to the craft, the science is still there. Am I missing a step to get his done. I'm in Career mode, is there a building I should upgrade to receive this data? Thanks for any guidance
Had the same problem. Using latest ScienceAlert and ScanSat contracts.
After game restart it worked.
-
So this science container is a stock thing, or you decided not to give it to probe cores?
how about storing numerical science (temperature, gravity...), but not Goo canisters and Sciene Jr.
-
It looks like a stock node attachment bug with thin parts. I got the same effects with the stock 1.25m decoupler. If you move the mouse up a bit, it turns green and attaches fine, if you move the mouse down a bit, it turns red and won't attach.
A workaround is to increase the adapter or ring base size before attaching it.
Thanks for that.
What about the second problem:
I have another problem: Interstage is not shielding parts in side."part shielded: 0"
http://s30.postimg.org/n91t8r2zh/scr_1.jpg
If I increase "extra hight" for 0.5m, then it is OK (but this look silly)
"part shielded: 3"
http://s30.postimg.org/epifazun1/scr_2.jpg
It is the same in editor or in flight
-
- SCANsat Mode
- In this mode SCANsat map overlays are decoupled from the stock scanning system
- All resources must be scanned using normal SCANsat methods to be shown on the map overlay
So, in SCANsat mode: M700 scanner scans from orbit
narrow-band scanner gives optional zoom map
What does Surface scaning module do? nothing?
-
My solution for this is: Plug in the joystick before starting KSP.
If I start the game with joystick unplugged, the settings gets craizyyyy.
-
Glad to see you return to moding.
Does it work with probe cores? Is probe core a science container?
-
This is soooooooo GREAT!
Finally, a proper camera for flying.
Thanks BahamutoD
but autoSnap not working for me (at least not in chase cammera). Edited settings.cfg, but not working. Not a big deal.
-
...
I was being lazy and grabed it off ckan.
After i grabed it off your link here, it worked perfect. So if sralica grabed it off there, that could be the problem.
Working fine for me. Glad to have this little gem back.
Yes, I used CKAN. It downloaded 0.27 version, witch was the latest at that time. now it is 0.27.1.
will test this one too.
edit: ooooow! I completely forgot that CKAN don't know about Kerbokaz Utilitys dependency. Sooryyyy
maybe it this should be corrected for CKAN. other people will have the same problem. Everyone is using CKAN.
-
I'm only seeing a white button now, nothing clickable?
In 1.0.1 I can't see anything. no button, no white, nothing.
How can I tell if the mod is loaded?
-
Is it normal that every time I revert to launch RAM usage jumps up?
I was testing MJ assent profiles, and game crashed after about 20 reverts.
KSP 1.0, less then 20 mods.
it also happens in stock, but jumps are smaller.
is this normal for KSP?
-
Heads up, there is no convection in space, so the most efficient color for radiators is black. This is what the I.S.S. uses. Nice start though.
As far as I know radiators on ISS are white (in visible spectrum).
-
Hey,
I have a question about radiators and radiators in space. what colour should radiators be?
Was reading this, but I am to dumb to understand.
On ISS are white, on shuttle are silver/teflon.
So when we will have mod with radiators, what should the colour be? different for space planes and something else for space stations?
-
that might be wrong coordinates of the window
try finding file: "GUIConfig.xml"
in there look for:
<WindowLoc>
<X>130</X>
<Y>361</Y>
</WindowLoc>
If you have negative coordinates, then fix them to look like above.
-
What is the issue with the interstage exactly? Pictures?
If you try to snap a interstage fairing so that you have two attachment nodes aligned, when you let go, it snaps in place, but stays transparent.
if you rotate so the nodes are not in line, it attaches OK.
- - - Updated - - -
I have another problem: Interstage is not shielding parts in side.
"part shielded: 0"
If I increase "extra hight" for 0.5m, then it is OK (but this look silly)
"part shielded: 3"
It is the same in editor or in flight
-
Improved FREE chase cam - working great
Improved chase cam - no working correctly. Camera is not rotating (rolling) with a plane. when pitching a plane, camera also pitches - away from velocity vector
Really, really want Improved chase cam with roll!
thanks for all the hard work.
-
Hey,
Will temperatures of pods over 500 kelvin kill kerbals?
radiators will become mandatory.
-
In the VAB go into the crew tab. Passengers are listed with the crew. Good luck!
Thanks. I did it
I don't know why I didn't see this the first time.
-
Aren't there changes with AppLaunher (I think that is the name for stock buttons)?
will test now...
Edit: I installed this, can't see a button in top right.
edit 2:
1. Start the game
2. launch a vessel - no button in toolbar
3. recover vessel
4. launch a vessel - 2 buttons in toolbar
5. recover vessel
6. launch a vessel - 4 buttons in toolbar
...
can't get to settings, probably not working at all
-
How to load the passengers?
I used two command pods, one piloted, and one empty. did not complete the mission.
[1.12.x] Fusebox Continued - electric charge tracker and build helper
in KSP1 Mod Releases
Posted
It would be nice to have a special filter category for this drain of 6 for all probes and capsules. Because as is the estimate for electric usage for a small satellite is completely useless.