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Spacedweller

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Everything posted by Spacedweller

  1. I get the exactly same things. Usually it happens on craft load semi blank black screen. I return to space center i get same screen. Also this will delete the current craft i was trying to fly, and saves on point when i return to space center. Only mod in use is Kerbal Engineer. Was using Kerbal Alarm Clock, but it caused too much problems, lots of these black screen. This just foiled millions worth of ships in my hard career, and really really frustrating. And im on the tipping point where I do not want to start from beginning.
  2. I am playing career mode hard difficulty. And noticed these Finance strategies are pretty much useless. You do missions where rewards are 100k+ funds, and 20-100 science. And even with 100% conversion rate that would give you 200-1000 more funds. That is like drop in the ocean. This should be % amount of money from the mission you do, not just fixed rate which is now ridiculously low. Is the only good strategy to get reputation boosts and reduce launch cost?
  3. Rover automation, add rover navigation system. We need to able put waypoint(s) to planet surface for rovers, and then rover would automatically drive there. Actual drive would not be simulated, rover would just teleport that location. You set rover max speed, and game calculates route from height maps and check there is no impassable territory. And then it would say ETA xx days, yy hours, zz mins to rover reach its destination. And you would not be able to access rover until it has reached its destination. I know this is not perfect, but I think it would totally and easily implemented. And gives the rover parts really some use.
  4. Yes. O2+Rocket Fuel+Kerbal Concrete mix made awesome explosive fireworks show. Like the launch pad concrete itself caught on fire and started explode spontaneously.
  5. Ant walking over launch pad causing it to be destroyed, AWESOME !
  6. Hi, Had rocket just tumble over in launch pad, which lead utter destruction of it. First I was wow, cool explosion, AWESOME! This is day 1 in new career game with HARD difficulty. So back to space center and lets put those kerbals to fix that Launchpad. WHAT ! NO WAY! Cost of repairing is 128 000 funds, most I had was 70 000 funds before accident. And there is not enough contracts or other means to get that kind of money. Rocket has 13 parts, 1600 units liquid fuel total, 1 SRB RT-10 with only 20 units fuel for test flight. And this small rocket caused massive destruction to launch pad. And early on game you don't have access to launch stabilizer. (only once if you get the contract) I think the launch pad it little bit too touchy about the damage, small rocket should not be able to level that concrete flat thing that easily.
  7. Realy dont care 0.25 update, unless decoupler issues are fixed. This is game braking bug, and starts to hit when you need bigger rockets.
  8. How about you land to south or north pole of kerbin. Walk around it, and you are done. Should take less than minute to complete the walk. =)
  9. These are possible to do, and depending if its in early on the game on later when you have opened lots of tech. But generally all SRB's test speed and altitudes are quite ridiculous to compared the pay out and reputation gained. For some of these tests you need to build rocket that is 10x-100x more expensive than the pay out. My recommendation to these contracts is to decline them as they show up, there is no penalty doing that. Only later in game where you have plenty of tech, you can do them in side of normal launches.
  10. Adjusting maneuver nodes with mouse wheel, by pointing any of the nodes to decrease or increase. And click any Ap, Pe point to see info on it, while changing maneuver node. Made life much easier and can plan extremely accurate approaches.
  11. Why not just press the red X button, which reads decline? You don't get any penalty declining offered contracts.
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