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Posts
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Everything posted by akron
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Holy cow, yes indeed,
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Depends... Surveyor has a glitch with its engines that I do not know how to fix so I may just have to wait until it's due for a remake. I believe there is a glitch with the Cassini magnetometer foil cover toggle. Other than these visual issues, it should be compatible with 1.12.x Please be sure to download the correct "latest" version from the Github repo:
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I forgot to post another part update. Remake of the early tech panels. Any thoughts on having the Cold gas thrusters and/or solar pressure vane on these panels? I may keep those unique to Mariner parts unless you guys would like to use them with these. The main reason for the touch up on these older parts is for art changes to be more compatible with other mods. I don't like that it removes a bit of the identity and uniqueness of them, but I think the trade off pays off. I will probably not be doing any more texture or foil toggles. One more reminder! I am looking for collaboration partners. If you are interested in working with me to either finish the old part refreshes, or complete some of the unfinished projects. Please let me know via PM. It is preferred that you have some experience as I have limited time to be able to show someone how to model/texture, but assistance is welcome even with cfg, balancing, and other mod compatibility. "Beta" testing is open to everyone through Github. ~cheers
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So, this is incorrect. Most parts are still not replicated across other mods. Also, I've updated the mod for newer KSP versions. For all that are having issues, please make sure that you have the latest version, which is the latest Github repository, link in OP. If you get the mod anywhere else, it will be out of date. The latest version does not require Firespitter, you can use a B9.
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Yes, that's what I mean. Lol. Ignore those errors for now. That's because I updated Barquetta but forgot to remove deprecated configs that target the "old" Barquetta bus. I will upload a fixed config tonight It's because the new Barquetta has no foil configs, so the texture switching settings are irrelevant now
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Callout to anyone who maybe tries this new Github branch on 1.12.x. I recommend you use B9 instead of Firespitter to test the new configs by StoneBlue which seem to work a little better with the newer version of KSP. If you do, let me know if you're having issues with textures loading incorrectly for the Argo Mk2 parts, I am experiencing a strange quirk and need to see if others are as well. ~cheers
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Greetings! I have been doing some back-end prep work on the mod (Yay!). So I wanted to post, as it has been a while, to assure that the mod is not dead (Yay!) I am actually looking to see if anyone will be willing to partner to work on modernizing a lot of the more dated components of the mod, in particular the use of older modules and configs. I basically need help tightening up the part cfgs and improving compatibility with newer mods, along with balancing and a just better overall integration and testing. Some parts may need updated models and/or textures, which I can still continue to do, but it would be very nice to get fresh eyes looking to improve other aspects. First couple of goals will be compatibility of science parts with the updated DMOS mod and SCANsat, along with other science mods and start to prepare to remove Firespitter as a part/texture switching dependency. I am unfortunately still incredibly busy, so I cannot really take on training anyone on how to work on part config. It would be nice to have some help working on configs and bug fixing so I can concentrate on just models and textures. I still intend on doing the 3D model work, but if you are interested in working on adding parts as well, all the better! There are a couple of part lines that I may just not get to without help. Interested Kerbonauts can send me a PM. More info to come soon. ~cheers
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Hello and welcome. Thank you for the compliment! As far as antennas go, you can most certainly remove parts from the mod that you simply do not use or use a separate mod that disable parts from the editors. If going the first route, do be careful about removing textures, some parts share space on the same texture sheet particularly antennas from Cassini, Surveyor, and the like.