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Everything posted by Pagan_Scorpion
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Sorry guys for the long silence. It was not intended. My babyboy was born a bit earlier, letting me no time to continue the mod until now. I'll do my best ! To give you some more information, the Jumo is on its way, just some problem to tweak (not the trust I want nor the top speed... Maybe because of a faulty hitbox messing with aerodynamics). I also want to produce a better texture for it. It's too blank for my own taste ! => I'll do that, I just need to rework some of those, since Adjustable Landing Gear doesn't appear to work properly since 1.1 Yeah, I didn't have problem with them either. Yup for the As-014. Didn't remember if it's also the case for the 044. Need to check this !
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Exploded due to overheat on launchpad - Custom part
Pagan_Scorpion replied to Pagan_Scorpion's topic in KSP1 Mod Development
So, I've increased the thermalMassModifier to = 128.0, and the "craft" lasted a few seconds before, this time, "colliding in the surface", as stated on the F3 log. Basically, it is better now , but not solved. Thank you for your help ! I've copy pasted the config file from one of Squads' probe, so I didn't expect problem with it... Edit -- I've added Launch Stability Enhancer to avoid this collision with the ground. Now, it jumps into space, straight forward through the solar system at crazy speeds... -
Exploded due to overheat on launchpad - Custom part
Pagan_Scorpion replied to Pagan_Scorpion's topic in KSP1 Mod Development
I'll try to increase this (of course this wasn't meant to stay that light...). Edit -- I changed the mass to 8t, but no luck so far -
Exploded due to overheat on launchpad - Custom part
Pagan_Scorpion replied to Pagan_Scorpion's topic in KSP1 Mod Development
Right away ! I didn't have any problem like this with my engine mod -
Hi guys ! I've made the Star Forge with Blender in order to 3Dprint it, and then I was wondering "why wouldn't I use it in KSP ?". When it will work, I do want to keep it in solar orbit. I also didn't mind to texture it for now. My problem is that my part is destroyed on the launchpad apparently "due to overheating", before I can do anything. If I alt+f12 and ignore max temperature, the part will be there, but it will be pushed into space at crazy speed (it almost instantly escapes solar system). Is there anybody that knows what might cause that ? I can provide anything useful (cfg based on an unmanned probe from squad...). I was thinking that was my collision mesh that was wrong (too complex) but I've tested with a simple cylinder, and it's the same. Here is a picture of it : PART { name = starforge module = Part author = Pagan_Scorpion mesh = starforge.mu //rescaleFactor = 2043 CrewCapacity = 0 TechRequired = unmannedTech entryCost = 7500 cost = 1480 category = Pods subcategory = 0 title = Star Forge manufacturer = Rakata description = The Star Forge was a giant automated shipyard, designed to create the most powerful army of all time, constructed by the Rakatan Infinite Empire in 30,000 BBY, five thousand years before the rise of the Galactic Republic. attachRules = 0,0,1,1,1 mass = 0.04 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 12 maxTemp = 3300 explosionPotential = 0 vesselType = Probe bulkheadProfiles = size0 MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.03 } } RESOURCE { name = ElectricCharge amount = 50000.0 maxAmount = 50000.0 } MODULE { name = ModuleSAS SASServiceLevel = 2 } MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = 500 } } }
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I'm gonna upload the update right away. Tweaking "correctly" this engine was kinda hard, as I do not have a proper plane to test it (the former Lorin-Sänger was tested on a Me 262, for which it was built) So, anything that can make it better will be appreciated --Edit Next engine will be the jumo 004.
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Nice one ! I love tail-less crafts, they're so smooth ! Imgur's albums aren't always logical. It always needs to move the picture from one to another. I was thinking about making this Lorin/Sänger ramjet : http://www.datazap.net/sites/1953/28-04-2013/DO-217/P1260505.jpg But it is a bit huge. Like... 11.5 meters long. Isn't that too big to use in KSP, in your opinion ? Or shall I go and make it ?