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Garn

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Everything posted by Garn

  1. now THATS the type of creativity I wanted to see MarvinKitFox! I'm gonna have to give you condition 1 and 2 wins because you made two different contraptions I'd really like to see how else people can make the ship go up after starting out horizontally... without using a really really safe and reliable means to do it such as the first thing you posted if I do make a new challenge next time, I'll be sure to make it alot harder than this and to look into the game mechanics(past 0.13.x which I'm more fluent in) to prevent particular means of victory I've learned alot from this thread; and this was a great learning experience, I relearned how to word stuff better and I didn't even know you could make a ramp on the launchpad and fly it over the the runway, abandon the flight, then start another flight on the runway that uses the ramp to take off... unless of course you did something completely different to make that ramp oh man I've gotta try that now just so I can kill 6 crew members at once... then revert the flight I'll also reword the title thanks for the clarification cyberklad
  2. thanks Red Iron Crown I think I've figured out a way to only allow mods that don't change construction/physics or add parts, but I wouldn't be surprised if that can easily take away from the challenge I also changed the rules(again) because I felt bad for MarvinKitFox's creativity going to waste even though it wrecks the whole challenge for everyone else going for the victory condition i intended, not because he thought of it (first?), but because I really wanted the thrusters to move at a potentially ship-destroying velocity while the ship was facing horizontally in the first ingame quarter-second after the ship was launched, so I made a second victory condition that'll probably get fulfilled sooner its kinda like theres 2 different challenges now, and I hope someone has fun trying to win this is the last time I'll change the rules
  3. okay so apparently the language I used wasn't...legalese enough, and I also hadn't been able to find all the options for making a ship point in a different direction during stage 0, so I edited the OP also theres plenty of ways to get up to orbital height if you take off horizontally for example you can have a ship with a bunch of lined up thrusters with wheels on all sides of it and you can use the wheels to "bounce" off of the runway to get a boost upwards and go from there you could use the small height depression just after the runway to pitch the ship so the boosters point towards the ground, before hitting the ground/water; I've done this before and the youtube was one of the times I messed up so badly that it would've been good if I could've steered right, and no, you don't have to duplicate what I made if physics works in such a way that enables this...you could have liquid fuel on one side of the rocket and solid boosters on the other side and go at a high velocity off of the runway and abuse the liquid thrusters to get an upward lift like you could have a ship shaped like this textual character "]" with solid rocket booster(s) on top and a very relatively powerful liquid fuel booster on the bottom; I'm guessing with the liquid thrust setting at 0% the ship would turn towards the ground and with it at 100% it would point up, but I'd imagine the difference between the max power of the liquid fuel boosters at the bottom and the SRBs at the top would need to be a pretty big difference, and it would need to be a pretty tall and horizontally short bracket; this of course is now only allowed since I removed the structural category restrictions and now that I know how to clarify how I only want ships taking off horizontally, I can take off the structural category restrictions; just don't make the ship point up between when you push the launch button and when you hit the ignition with the thrusters actually activated; if you put the thrusters really low on purpose so you can move the ship around with gyros or whatever else is available to make it point up at an almost resting state it'll be disqualified
  4. hi there, I've been playing this game very sparsely since before this game costed money; I'm still bad at it and this is my first time at these forums the important part is I didn't bother to lurk past the first three pages before posting this will be the last time I change the rules unless explicitly asked to, I'll just take whatever other ways there are to cheap out the challenge and use a calculator when asked to do pencil+paper division to be a course in legal studies, and the title edit was just rewording it anyway this challenge challenges you to do the following: in 0.24.x, make a manned ship in the spaceplane hangar, sandbox mode allowed, all propulsive mechanisms must be parallel or almost parallel to the runway in the ship's resting state on the runway(pre-stage 1); also, the only parts in the entire aerodynamics category that are allowed are nose cones, Engine Nacelle, Radial Engine Body, XM-G50 Radial Air Intake, Circular Intake and Ram Air Intake, and you can't use any RCS stuff either yes, this does mean that you can't put a whole bunch of I-beams or whatever stacked up on top of eachother in the front of the ship to make the ship point diagonally in its "resting state" on the runway; I consider that to be cheaping it out and defeating the point of this whole challenge EDIT: I also consider what MarvinKitFox did to be cheaping the challenge out as well, its like using a calculator when a teacher in second grade asks you to do manual division with pencil and paper to solve a somewhat lengthy division problem; I appreciate your creativity though, but I was asking for different creativity; it just really makes it too easy if you can safely and reliably be able to point your ship towards the sky before hitting the ignition button, unless its tiny enough to do it by just pitching rolling and adjusting the yaw EDIT EDIT: actually, I'll take what MarvinKitFox did and allow it as long as its a condition for a different victory for what might as well be a different (sub?)-challenge; if someone wins by doing that then someone else can still win the (main?) challenge by doing something not involving gyros or making a ship that can have its propulsion systems be otherwise pointed upwards on the runway before launching, jeez this is a mess, but I view the rulechanging I did as a condensation and clarification of the rules that were already present additionally, the following things are not allowed: TT18-A Launch Stability Enhancer a ship that blows up or is otherwise unusable if you don't begin the first stage in the first 20 ingame seconds after the crew becomes visible in the bottom-right corner me, I disallow myself from winning the challenge with a qualified ship that fulfills either of the winning criteria making the ship point upwards before stage 1(condition 1 only) starting with the liquid fuel boosters at an extremely low% of maximum thrust then pointing the ship upwards then making the thrust strong enough to lift and/or significantly move the ship and all mods that add and/or change parts or physics or allow part rotation during ship creation where its otherwise disallowed previously I had disallowed some other parts in the structural category in order to try to prevent the abuse of them to make the ship point upwards on the runway after some minor adjustments before the first stage; it had also forced people to be more creative with EAS-4 Strut Connectors again, the entire ship must be parallel or close to parallel to the runway in its resting state, or at least ~99% of it should be; you are allowed to be ~10 degrees away from being parallel to the runway in its resting state; and ships that point mostly upwards(and not horizontally) before stage 1 are not allowed starts: now ends: when someone wins victory condition one: when someone posts one that get into orbit, or onto some other celestial body or its orbit; the crew does not have to survive winner:MarvinKitFox victory condition two(this is considered a different challenge): for a different victory condition which doesn't prevent someone else from winning by filling the other victory condition, you can ignore the no gyros rule and, if possible, find a way to adjust the pitch, yaw, or roll of the ship before launching off so that your propulsion points(at least mostly) upwards, or whatever else would make your ship point up before hitting the ignition button... of course you then still have to get into orbit or some other celestial body or its orbit, even if the crew doesn't survive winner:MarvinKitFox you cannot fulfill both victory conditions at the same time I took on condition 1 myself, just to show that liftoff with no wings and only ~horizontal thrusters without the other stuff I disallowed is possible and yes I ultimately failed but if I had more fuel I might've made it to somewhere tragically, after filming that my computer got really (%!^ing slow and I lost the savefile for the ship somehow, don't ask EDIT: I later made a "spaceplane" that didn't do crazy stunts and was able to get into orbital height with a single stage and get a bit past it too, with a few more rockets and some well-timed thrusts and pitches I might've been able to get into orbit, but I'm too noob to figure out how to do that
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