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Aironenero

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Everything posted by Aironenero

  1. If you need C# basics i can help you. C# coder since 2007, Unity coder since 2011.
  2. Developing my mod i have maded a fuel tank. The config is PART{ name = multitank module = Part author = Aironenero mesh = model.mu scale = 1.0 rescaleFactor = 1 // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 2.34, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -2.64, 0.0, 0.0, 1.0, 0.0 TechRequired = basicRocketry entryCost = 35000 cost = 15000 category = Propulsion subcategory = 0 title = Multitank manufacturer = Aironenero technologies aerospace division Inc. description = OT // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,1 // --- standard part parameters --- mass = 1.25 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 45 maxTemp = 3400 RESOURCE { name = MonoPropellant amount = 1000 maxAmount = 1000 } RESOURCE { name = Oxidizer amount = 2280 maxAmount = 2280 } RESOURCE { name = LiquidFuel amount = 1780 maxAmount = 1780 } } The model is correctly done. When in game i get the mouse on it in the parts list the model gets bigger each frame. Were's the problem?
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