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nrec

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Everything posted by nrec

  1. Hi, I play mostly in career mode, the problem I have is that if a flight goes horribly wrong, even if I told myself I wouldn't reset (revert flight), when Jeb dies, I do. A career mode without the possibility to revert any flight would add to the general idea of the career mode imho. ++
  2. My flags mostly mention : "We did it for the K-money"
  3. Hi, Thanks for those answers. I'm asking because I started a career mode where I said to myself I wouldn't reset any launch even if it went wrong. But as my first launch goes I accidentaly EVA-ed Jeb at 12.000 m. After around an eternity of panicking, trying to activate the jetpack, more panicking, trying to find a bit of water to splash into, sweating, panicking even more, crying and swearing to all known gods, ... he bounced on the pavement of KSA's cafeteria, pretty safe. I was relieved, but surprised, but relieved, even if i had to change my pants in the end.
  4. Hi, I'm a little surprised as i just discovered that kerbonauts aren't subject to physics. If in a pod, they'll die as the pod crash at 12m/s, but if you EVA them, they won't die at the moment they touchdown at lightspeed... Is it normal, is it a bug, what the hell is wrong with them? (Sorry if i missed an existing thread on this matter)
  5. Hi, I acquired the game not a week ago so i'm a newbie but i have problems with a lot of contracts (I only play career mode, I'm not a sandbox guy i guess...). First, some contracts aren't worth the money of the part you're testing. Mostly when the condition is being "landed" to test the part (seems to give the less money). In some cases you can use the contract as a discount on a part you would have used anyway (for example TT18-A Launch Stability Enhancer), but in some cases, using the part landed is of no use (for example TR-18A Stack Decoupler), so basically if you accept this kind of contract, you're losing money. Then, some contracts are worth the part, but not worth the ship needed to bring the part to appropriate testing conditions. So this, or minimum strategy, brings us to the idea of trying to do multiple contracts on a single launch. Reading your comments it seems that everybody doesn't have a problem with that, but I find it impossible to check if conditions are met for a particular contract while I have multiple active contracts (mostly when each part requires different altitude and speed requirements). The contract "window" would need to be resizeable or to have an option to pin contracts or sort them for me to be able to do that. Finally, contracts that never expire (explore the Mun etc.) seem to be worth enough money for the mission and some more. So if at first I thought I'd had to open a research branch dedicated to testing parts while I'd use the money to explore space, in fact I'm ignoring pretty much every contract except the ones paying a lot and the ones that never expire (it might be that at some point in the game you need to do more testing to still get money but for the moment it works fine this way)... Anyway brilliant game, can't wait to play some more of it. ++
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