Hello fellow RT users. I have a question regarding docked ships and RT. I have build a couple of ships to do interplanetary stuff in KSP. The ships have been put together in orbit using multiple launches and then sent off to places like Eve and Duna. The problem I'm having is that when I set up a connection back to a relay station a few km off KSC the application freezes and slowly starts allocating more and more memory. This happened in 0.23.5 and updating to 0.24.2 has not changed anything. Today I got this in the log. OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at System.Array.Resize[Node`1] (.Node`1[]& array, Int32 length, Int32 newSize) [0x00000] in <filename unknown>:0 at System.Array.Resize[Node`1] (.Node`1[]& array, Int32 newSize) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[RemoteTech.NetworkPathfinder+Node`1[RemoteTech.NetworkLink`1[RemoteTech.ISatellite]]].set_Capacity (Int32 value) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[RemoteTech.NetworkPathfinder+Node`1[RemoteTech.NetworkLink`1[RemoteTech.ISatellite]]].GrowIfNeeded (Int32 newCount) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[RemoteTech.NetworkPathfinder+Node`1[RemoteTech.NetworkLink`1[RemoteTech.ISatellite]]].Add (RemoteTech.Node`1 item) [0x00000] in <filename unknown>:0 at RemoteTech.BinaryHeap`1[RemoteTech.NetworkPathfinder+Node`1[RemoteTech.NetworkLink`1[RemoteTech.ISatellite]]].Add (RemoteTech.Node`1 item) [0x00000] in <filename unknown>:0 at RemoteTech.PriorityQueue`1[RemoteTech.NetworkPathfinder+Node`1[RemoteTech.NetworkLink`1[RemoteTech.ISatellite]]].Enqueue (RemoteTech.Node`1 item) [0x00000] in <filename unknown>:0 at RemoteTech.NetworkPathfinder.Solve[ISatellite] (ISatellite start, ISatellite goal, System.Func`2 neighborsFunction, System.Func`3 costFunction, System.Func`3 heuristicFunction) [0x00000] in <filename unknown>:0 at RemoteTech.NetworkManager.FindPath (ISatellite start, IEnumerable`1 commandStations) [0x00000] in <filename unknown>:0 at RemoteTech.NetworkManager.OnPhysicsUpdate () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) System.Action:invoke_void__this__ () at RemoteTech.RTCore.FixedUpdate () [0x00000] in <filename unknown>:0 I suspect though that the issue has something to do with how my ship is put together, but I cant be sure so might as well ask... The thing is that the dishes I'm using (CommTech-1) are docked to the ship in orbit and do not contain a probe body of any kind. The root part is a docking port that is docked to the ship but the control part gets detached using a decoupler and is then crashed into Kerbin. So my question is as follows. If I have a vessel consisting of two docked vessels A and B with all the communication equipment on the B vessel does that vessel require a probe body of some kind, Stayputnik or whatever or should it still work if vessel A has one, but not B?