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phets

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Posts posted by phets

  1. On 11/18/2018 at 10:18 AM, DanGSun said:

    We're looking for other developer, maintainers and designers, let me know if you're interested! Also, if you have an idea write it here!

    Hi,

    I would like to contribute to this project. I have never developed for KSP but have touched C# and Unity before.

    I would start off by XML commenting the code until I get to grips with the architecture.

     

  2. First of all I wanted to thank the author and all contributors to this mod that I am thoroughly enjoying.

    I also would like to ask if there is an "easy" way to prune all the parts that are not supported by RP0. I have used the pruner on my Realism Overhaul installation and was wondering if there might be a way to create a list file with all the parts that are completely unsopported.

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