-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by phets
-
-
On 11/18/2018 at 10:18 AM, DanGSun said:
We're looking for other developer, maintainers and designers, let me know if you're interested! Also, if you have an idea write it here!
Hi,
I would like to contribute to this project. I have never developed for KSP but have touched C# and Unity before.
I would start off by XML commenting the code until I get to grips with the architecture.
-
On 9/6/2016 at 5:53 PM, Monsterlunch said:
I went for full metal.
Never not go full metal.
-
First of all I wanted to thank the author and all contributors to this mod that I am thoroughly enjoying.
I also would like to ask if there is an "easy" way to prune all the parts that are not supported by RP0. I have used the pruner on my Realism Overhaul installation and was wondering if there might be a way to create a list file with all the parts that are completely unsopported.
-
It should be the same, 35 786 km above the surface. The source of your confusion could be that you have "display Kerbin time" (6hr days) enabled instead of "display Earth time". It's in the stock KSP settings, many people forget to change that setting.
Thanks you for posting this
[1.5.x-1.11.x ] Telemachus Reborn
in KSP1 Mod Releases
Posted
It's phets, just like in the forum. Looking forward to contributing!