if you're having difficulty rendezvous-ing with a circular orbit, doing it in a highly eliptical orbit will be nearly impossible. in relation to your unmanned probe being difficult to land, there are 'precision' controls which you can turn on with caps lock. it knocks down the amount of input you get for a given control and may be helpful in situations like that. it doesn't take a lot of power to get from Mun orbit back to kerbin. i like to burn prograde when my rocket is between mun & kerbin, usually can get home with minimal fuel. wobble/spin problems can sometimes be an SAS problem. too much/too little. try turning it on/off and see if that helps. when you're trying to rendezvous in orbit the idea is to close the gap with orbital maneuvers to a few km (i like < 5, but you can do it from 10 if you have the fuel) then use your docking controls on final approach. if you have craft 1 in a circular orbit and it's 'ahead' of you, you'll need a lower orbit to catch up, if it's behind, you'll want a higher orbit to slow down and allow it to catch up to you. for 27km distance you'd want your orbit AP/PE to be within 5 of the target craft. the last poster was right in that you should find a video that shows how it works, its a multi part step. once you figure it out you'll wonder why it was ever difficult at all.