Jump to content

King_komodo93

Members
  • Posts

    112
  • Joined

  • Last visited

Everything posted by King_komodo93

  1. Ok thank you for replying, great mod by the way, I knew I forgot something my thought process includes the fact that the slug/projectile would be counted by the game as at least debris so wouldn't it follow it's path as the games physics determine much like a stage off of a rocket you take to the Mun if you turn on the debris in the tracking station even the stages that you've fired off in mid orbit are still there 40 years after you've sent the rocket back home and are sending other craft to Dres and back. So since the game would treat the projectile that way, or at least you could trick the game into thinking that way but I get it if it's a lot of work for little gain, it wouldn't unload till it makes contact and destroys itself from the impact with the ground. Now of course this idea would really work best from an orbital or ground platform. My point is if debris can stay around forever without being noticed till you push a button couldn't you use that to your advantage since the projectile will disappear after hitting the ground anyways. Short of it is if you launch an empty Mk. 1 cockpit at the ground from space it will continue on that path even outside of load range until it hit's the ground or water so why wouldn't a projectile. Also as a case in point the cruise missiles from the Lazor mod (last ones I tried anyway) were able to leave the solar system and go interstellar from KSC whether you were focused on them or not.
  2. I have an idea for the dilemma with the rail gun and people doubting it due to the long rages it would have (loading range and physics). The idea is that you can see items from the map view and select them even if they are beyond physics range. So taking advantage of this you select your target in this manner and then the plotting computer that the missiles use to track to the target show a colored marker (red was my thought) on the navball. From there you must have control from the gun itself before firing (so instead of toggling the turret you control it like a probe body or cockpit), then line the navball indicator up with the marker and fire. The projectile will then "fall" to it's target (i.e. thrust=x for .1 secs let physics take it form there) This should "bypass" load range problems unless you switch to the slug itself which since it's behaving like a vessel the most that should happen is a slight lag upon loading the other craft in. Also might want to give it a small warhead or maybe not that decision is solely yours to make. Any input on this good or bad is welcome and would probably help BahamutoD if he decides to make a railgun.
  3. If you'll notice he mentioned the Lewis gun separate so what the other guy said does apply.
  4. Space to ground? I mean it sounds kind of fun to fire a bullet BVR (target with a tank/kerbal fire from space to target) though perhaps that would be too powerful and definitely difficult to code for.
  5. Do you have ammo? And if so you need to activate the turret through the right click actions first. More structural plates? Only thing I can think of at this point having no other mods installed.
  6. What mod did you get those tank treads from? I would love to have my tanks able to at least look the part more so than I can make them.
  7. Wait the GAU-8 and M1 Abrams turret didn't convince you? Remind me not to play poker against you.
  8. I think the problem is that he wasn't smoking anything, or on anything for that matter, and bob and bill gave him the checkbook.
  9. You could center the angle from the center of the guns and on the 120mm you could use a sight similar to the real one though the idea of using the "laser" pointer would be a good thing to use in general.
  10. I just finished watching EnterElysium's modlight on this mod and while it is a rather neat mod I have a question on whether you might be adding certain things in. 1) A laser designator pod for the Hellfire 2) A 120mm cannon like that on an AC-130 3) A 40mm cannon from an AC-130 and 4) An LJDAM (basically a Mk. 82 that sort of guides to a designated target) though the last one might be a good bit harder to do since it requires altering a flight path without some kind of propulsion.
×
×
  • Create New...