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rreeggkk
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Bottle Rocketeer
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I don't know what that code is for, but this mod is not in that list. Is the mod throwing errors in the log file?
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Download Thank you for this. I like it a lot better than that fire icon i got off of google .
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
rreeggkk replied to Crzyrndm's topic in KSP1 Mod Releases
Can you add the ability for the heading control to target waypoints from this plugin? -
I can look into the blizzy toolbar and add this to it. It seems like the mod that the person below you posted does this automatically, but I can see if I can adjust the threshold for the stock temperature gauge. It should not negate it. Looking at the source code for it they should not conflict in any way.
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I'm afraid that I can't move it over to the contracts window because I cannot draw over the contracts window. I will however make it possible to disable the suggestions window. And I can add a slider or a box to enter the time delay between rejections.
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I know that it tells you that and I am currently working on showing parts on your craft that are about to reach their max temperature. Thanks for telling me this. I will look into this.
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Thanks for this.
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I am converting because i think temperatures in Celsius would be easier than kelvin.
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This is a release but it is also a work in progress. I do think I will add a slider for configuration that. Thanks and I will try to round it off to 2 or 3 decimal points.
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A simple plugin for Kerbal Space Program that will automatically add a part's temperature to its right click menu. Features: - Adds the Temperature of parts to the parts right click menu as well as their maximum temperature. - Tries to change the stock temperature gauge threshold - Highlight parts that are over a user specified percentage of their max temperature - Option to switch between Celsius, Fahrenheit, and Kelvin Kerbal Stuff (Download) Github (Source) License: This plugin is licensed under the MIT license. View the full license here. Changelog: Images:
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Ill do both just to make it easier. Also sure I can add the value filters. I can also make it so that if you press the accept button it will ask you if you want to auto accept. If I don't find a better solution I will probably just make it decline bad contracts every so often instead of when they are generated.
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Ill see what I can do about this. As far as I can tell it should be possible.
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I won't say that the problem is performance but the problem is the fact that the Mission Control gui won't respond unless the contracts are all generated. That probably will be a better way to get around the problem though. The hacky way seems like it wouldn't work that well.
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That won't work for me because I need to remove contracts not only on type but also on text and funds. I thought I had a solution, but it doesn't seem possible to actually override the ContractSystem.
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I can try to see if this is possible, but I do not believe it to be. EDIT: I may have found a solution