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Kuloth

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Everything posted by Kuloth

  1. I like career mode, at least the idea of it. But I have to confess I was a little disappointed with the missions and money implementation. I was hoping for stuff like... build a communications, weather, spy, and GPS satellite network (not missions, you can just build these kinds of satellites and get them into the right kinds of orbits and run these kinds of networks). Things like space tourism... but not missions, build a space station and just start selling tickets. Discover a new, valuable kind of ore on Ike or something and have to set up a mining base. This kind of thing would be more in line with Kerbal's sandboxy play. I think going down the path of linear missions makes for a jarring clash of play styles between quite an open sandbox and, well, missions. I also think there's a lot more sandboxy fun to be had from space craft recovery, if they can fix the implementation. Reusable stages should be a thing. I think if some of this stuff would be implemented, the constant questions of "what is the point of space planes" and "what are ion drives used for" could be quickly answered. (e.g. Shuttling tourists to your space stations, and positioning satellites") That's the KSP career mode I was hoping we would get. Space Tycoon really.
  2. A few thoughts there. One being, if KSP implemented it, would you say they had "ripped it off" as well? Another is that the concept itself is just madness. You could _DO_ it with a bit of work but it doesn't make sense from a gameplay perspective. Why would we bother building such a structure when there are planets to build on and around? To do it, you would need to be dynamically load an unload structure parts in the distance, be storing them server-side in a nice efficient structure compatible with this and have a very different method for recalling and simulating their location from anything else in KSP so far. But with a 64bit FP triple vector coordinate set it would be quite doable.
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