I like career mode, at least the idea of it. But I have to confess I was a little disappointed with the missions and money implementation. I was hoping for stuff like... build a communications, weather, spy, and GPS satellite network (not missions, you can just build these kinds of satellites and get them into the right kinds of orbits and run these kinds of networks). Things like space tourism... but not missions, build a space station and just start selling tickets. Discover a new, valuable kind of ore on Ike or something and have to set up a mining base. This kind of thing would be more in line with Kerbal's sandboxy play. I think going down the path of linear missions makes for a jarring clash of play styles between quite an open sandbox and, well, missions. I also think there's a lot more sandboxy fun to be had from space craft recovery, if they can fix the implementation. Reusable stages should be a thing. I think if some of this stuff would be implemented, the constant questions of "what is the point of space planes" and "what are ion drives used for" could be quickly answered. (e.g. Shuttling tourists to your space stations, and positioning satellites") That's the KSP career mode I was hoping we would get. Space Tycoon really.