Jump to content

CWRules

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by CWRules

  1. Since normal missiles can no longer maneuver outside the atmosphere, they are essentially useless in space combat. I suggest adding dedicated space weapons, like the ASM-135 ASAT missile.
  2. I love this mod. It adds a lot of parts that the game really needs, and I used them to build what is by far my best ever SSTO. But there are a couple of things missing: - Liquid fuel-only versions of the long mk2-to-1.25m adapter and the mk2 bi-coupler. - Inverted cargo bays that open from below. Any other new parts would be great of course, but those two in particular would be good to have. Other stuff I would like to see includes: - A smaller hardpoint (Yes, I'm using a weapons mod. How did you guess?) - A wider version of your radial intake (Putting a bunch of them side-by-side looks a bit odd) - Radial-mount jet engines. Seriously, I don't know why nobody has done this yet. - A smaller jet engine. We have dozens of different rockets but only 2 jets, and they're both the same size. - Some sort of short tail piece. Currently the closest thing we have is a mk2-to-1.25m adapter with a fake intake on the end.
  3. Well that was easy. Works fine now. Surprised nobody in the other thread thought of that. Thanks for the assist!
  4. I've been having an issue with this mod and some others where certain parts are missing from the game. In the case of this mod, the 20mm and 30mm ammo boxes are missing, but the 50cal box is present. These 3 parts are all under one folder, so I think that must have something to do with it. I'm running KSP 0.24.2 with mod version 0.41, and I've tried reinstalling both the mid and KSP a couple times. I already posted about this in the general mod support thread (here), and they suggested I try here. Output logs are here. Thanks in advance. On a mildly unrelated note, nice work. This is by far the best weapon mod I've seen for KSP. Hopefully I can get it working!
×
×
  • Create New...