mcphatty
-
Posts
3 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by mcphatty
-
-
One of the things on my to-do list is to make the entire HUD wider, which would result in the entire central information block being freed from interference from the pitch ladder. Unfortunately, that isn't something that I'm going to get to in the super near future. And currently I don't have any plans for the HUD to be configurable (any more than it already is). And by off to the side, do you mean a second HUD scale along the side of the altimeter? That may be an option (although it isn't present in the HUD I'm basing this off of, neither is a lot of other stuff!). I'll have to see how much room I have on that side of the HUD.
What I had in mind was something along these lines:
You could have the lines within the pitch scale move, to align with the arrow.
Another idea I had was to replace the ladder on the left with a pitch ladder, as I'm still trying to figure out what that one is telling me.
-
Great mod! The HUD is just what I was looking for. One question though, is it possible to move individual components of the HUD? I like having the functionality of the variometer (speed going up or down in altitude) but find it difficult to read in the center of the HUD. Would it be possible to move it off to the side, or even better, have it utilize a gauge similar to the altimeter?
[1.0.4] SteamGauges V1.7.2 - 27 July '15
in KSP1 Mod Releases
Posted
Thanks for taking the time to explain the gauges to me (and for not getting too frustrated at my lack of knowledge!) it all makes a lot more sense now. I like your idea for the vertical speed readout- call me crazy but I just like to try and get my planes flying as level as possible.