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Everything posted by mJrA
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[0.90] TweakScale - Rescale Everything! (v1.50 - 2014-12-24 10:40 UTC)
mJrA replied to Biotronic's topic in KSP1 Mod Releases
Quick Question. It says LLL is supported, i cant really rescale them thought. I sent a PM to Mr Wizard, didnt get an answer yet. Can someone else hand me a working config for LLL ? Trying to rebuild some Babylon 5 Vessels -
I Have a problem changeing fuel of one of my Tanks. I got this exeption: LOG 19:26:42.589] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_0_0 for KSPAPIExtensions.PartMessage.KnownPartMarker [LOG 19:26:42.590] [VersionTaggedType] found KSPAPIExtensions.PartMessage.KnownPartMarker_1_7_0_0 for KSPAPIExtensions.PartMessage.KnownPartMarker [LOG 19:26:42.591] stage count is: 2 [LOG 19:26:59.187] RF GUITanks exception System.ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint Aborting at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.DoButton (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout.Button (System.String text, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 at RealFuels.ModuleFuelTanks.GUITanks () [0x00000] in <filename unknown>:0 btw i am getting that exception like 100 times, kinda spams my log Got the newest versions of MFT and KAE
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Guys i got a problem. Somehow i can't transfer Fuel. I connected everything but when i rightclick on my Fuel tank i cant click anything. Is another mod needed for this to work? KSP version: 0.24.2 KAS version: 0.4.7 Edit: Got it on my own. Didnt know u have to ALT rightclick both tanks doh... GOD somethimes i think i am too stupid for this game xD or maybe i am getting too old.
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[0.90] TweakScale - Rescale Everything! (v1.50 - 2014-12-24 10:40 UTC)
mJrA replied to Biotronic's topic in KSP1 Mod Releases
I got a problem. When i rescale something ie. a Beam, in flightmode somehow it gets rescaled to its original size. Kinda looks weird Is there a fix to that yet? Or am i the only one having this issue? In the error log i found this: AssemblyLoader: Exception loading 'TweakScale_RealFuels': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'RealFuels, Version=7.2.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'RealFuels, Version=7.2.1.0, Culture=neutral, PublicKeyToken=null' Got the newest Version. Did i miss something? edit: I got modular Tanks installed, no realfuels thought. Does TS conflict with modular Tanks too? -
unfortunatly still off. I landed in a Desert this morning and it said Water, too. Seems like i only got water Biomes
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I got ScanSat. Somehow i got the feeling that my biomes are simply wrong. I had the RSS mod installed. I have like 6 different KSP versions atm. one for each set of mods. Probably copyied something i shoulnt have. Maybe some config of rss. Would be the reason why my complete KSC biome is suddenly a Water biome. Its not like just the edge of a biome its like 10km difference or something cant really tell, didnt find the edge of the bioma at KSC yet
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I kinda got a problem, When i am on launchpad it says i am in actual biome "Water" Finding the right biome is kinda difficult like that
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[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
mJrA replied to onkelsiebdruck's topic in KSP1 Mod Development
unfortunatly, this mod is so Great -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
mJrA replied to Majiir's topic in KSP1 Mod Releases
ofc i did all those things. In the log i saw that grid.cfg is missing, copied it manually. Testing it as i write this. Another thing i checked was the Debug: Dont know if that is related to my problem edit: [Exception]: InvalidOperationException: Operation is not valid due to the current state of the object I see this when i click on "M" for Map Edit2: [Warning]: Kethane deposits saved (0ms) [Warning]: Can not play a disabled audio source Edit3: Reinstalling kethane Mod from start now. Will report after Final edit: God i found the problem. I guess i installed a older version of kethane and just copied the 0.8.8.1 content. After fresh reinstall it works Thx anyway -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
mJrA replied to Majiir's topic in KSP1 Mod Releases
Somehow i cant get my scanning to work. It just doesnt show me green dots, as i dont hear the sound for the scanner. I updated to 0.8.8.1 still not working -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mJrA replied to sirkut's topic in KSP1 Mod Releases
Is it possible to toggle a rotation? Like if i press action Key it doesnt stop rotate until i stop the rotation by another action key. Possbile? Planned? -
I have a question. I would like to add CLS to the MOD http://forum.kerbalspaceprogram.com/threads/52139-WIP-Bavarian-Aerospace-Tubes!-%28update11-13-13%29?highlight=bavaria I am not so good in modding, i just wanna do it for me so i can finish my Starbase. If someone could code that for me i would really appreciate it.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mJrA replied to sirkut's topic in KSP1 Mod Releases
editing my thread doesnt work -.- I got a workaround for me, i just put a min rotate. Visually not the best, but it works. I would prefer beeing able to change it in VAB. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mJrA replied to sirkut's topic in KSP1 Mod Releases
I have a problem with one of the Hinges. There are two different kinds of the one i want, opened and closed. For my purpose i need it about half opened. In the IR toolbar i can only rotate the hinge... Why rotate? Shouldnt it open and close? -
[WIP] Bavarian Aerospace: Tubes! (update9|20|14)
mJrA replied to onkelsiebdruck's topic in KSP1 Mod Development
Mod dead or can i expect any progress? Looking forward to this mod