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Kron0

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Posts posted by Kron0

  1. 12 hours ago, Infinite Aerospace said:

    What's this like? I'm a big lover of 2.5 - 3.7x scale for KSP, think it's the perfect sweet spot of challenge vs. casual.

    I mean it's a bit early days, both for the mod and the game in general, but it's playable and very fun. I had a decent amount of challange trying to pin point land a probe on duna... ended up getting close enough and rolling it along it's side til I was in the right area 

  2. Hi Cheese. Thanks so much for this mod, this is the perfect level of difficulty and new adventure I am looking for after being a long time KSP RSS player. 

    I've made it out as far as Jool and trying to set up comms relays (as per the mission), and I seem to be hitting a bug with the solar panels and alignment. I have a clear path to the sun but the solar panels report being blocked by Jool. 

    See screenshot for example

    https://steamcommunity.com/profiles/76561198014777693/screenshot/2278325040150853682/

  3. This seems like the relevant part (and the end of the log file while it's hanging).

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    PartLoader: Part 'Mk2Expansion/Parts/Utility/Reactor/part/M2X_Reactor_Antimatter' has no database record. Creating.

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    DragCubeSystem: Creating drag cubes for part 'M2X.Reactor.Antimatter'

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object

    at NearFutureElectrical.FissionReactor.GetInfo () [0x00000] in <filename unknown>:0

    at PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) [0x00000] in <filename unknown>:0

    at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

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