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D1g1talDragon

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Everything posted by D1g1talDragon

  1. We may be onto a simple fix then. Got stuck working late the last two nights so I haven't had a change to do more then a cursory dig through the code, but I know I did see a texture reference with capitalization and a space in the file name. I'd have no idea how to compile any of this without Unity knowledge either way though, but I can dig!
  2. I was looking into that too, as well as any capitalization mismatching I could find, but haven't dug too far in yet as I'm still at work. Looking through the thread it seems to happen on OSX as well. Does OSX force strict file case?
  3. Understood, not a problem. Works great on my Windows rig in the meantime. I wonder what could possibly be the issue. Anyway, thanks again for the cool addition. This is the only thing I was missing for a full IVA experience!
  4. With 0.23.5 I finally have performance I can tolerate on my laptop when RPM is in use, so I grabbed this to play as well. Then I noticed there's still an issue with x64 Linux...doah. Adding another voice to the hopeful crowd of us alternate OS users?
  5. This is easily the most impressive thing I've seen done in KSP. Way to go everyone involved!
  6. Discovered the game through the RPS article yesterday. And since I was out sick and the wife was out all day today for a photo shoot, I have spent all of my free time so far building/crashing/loosing landers and orbital craft. I am very impressed at the fun level already showing. For realsies. I went from adding too many parts before I even tried it stock, to removing all of them and going to a default Silisko install, to adding back a ton more so I could play with building orbital stations and landers. Last night I managed my first stable orbit (albeit with almost no fuel left). An hour ago, I managed to accidentally make orbit with a payload I built, deploy it successfully, and get my little green spacemen home in more or less one piece. This pleases me. So I made a storyboard album to mark the occasion! http://imgur.com/a/dxtSI A few questions if I may? I often have craft shake themselves apart on the pad. Is there a standard way to avoid this kind of thing? Also, struts seem like magic when they work, but they almost always want to do something funky when I place the second half, and end up taking forever to set up properly. Any strut tricks you guys could share? Anyway, thanks for the time you all put into making the game what it is. I look forward to a Mun landing soon!
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